Indigo 1.1.8
Indigo 1.1.8
This release is to fix the most egregious bugs in 1.1.7.
win32:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
win64:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
1.1.8
* Fixed uv mapping for blend materials.
* added patterned_frosted_glass_test.igs test scene
* fixed bug that didn't allow parsing of shader lang funcs with no params
* added div and mod shader lang functions
* added mat2x3, mat3x3 shader lang types, also inverse, transpose, mul functions
* added documentation for
* step blend
* fixed error in calculating luminous flux introduced in 1.1.6
* clamping emission to [0, inf) instead of [0, 1]
* messed with bump mapping
* added wrap_u, wrap_v, view_dependent_subdivision, displacement_error_threshold
* fixed various stuff not parsing material parameters not parsing correctly for some materials.
* fixed network renders complaining about no lights
win32:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
win64:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
1.1.8
* Fixed uv mapping for blend materials.
* added patterned_frosted_glass_test.igs test scene
* fixed bug that didn't allow parsing of shader lang funcs with no params
* added div and mod shader lang functions
* added mat2x3, mat3x3 shader lang types, also inverse, transpose, mul functions
* added documentation for
* step blend
* fixed error in calculating luminous flux introduced in 1.1.6
* clamping emission to [0, inf) instead of [0, 1]
* messed with bump mapping
* added wrap_u, wrap_v, view_dependent_subdivision, displacement_error_threshold
* fixed various stuff not parsing material parameters not parsing correctly for some materials.
* fixed network renders complaining about no lights
Cool.
What about the normals ? No fixes in that department?
[edit]
Nope. Tested twice. Still broken for obj and 3ds.
Is there anything you can do about it or are obj and 3ds obsolete and the xml is the way to go in the future?
What about the normals ? No fixes in that department?
[edit]
Nope. Tested twice. Still broken for obj and 3ds.
Is there anything you can do about it or are obj and 3ds obsolete and the xml is the way to go in the future?
Last edited by suvakas on Fri Aug 08, 2008 4:04 am, edited 1 time in total.
- Borgleader
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- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
i dont see the patterned_frosted_glass_test.igs ?
And the "textured_Emitter.igs" scene must be altered. you wrote:
I think I'll spend my night trying them all and see which ones work, which ones dont and why
I'll send you a PM with my results
And the "textured_Emitter.igs" scene must be altered. you wrote:
and it should be:<!--<path>ColorChecker_sRGB_from_Ref.jpg</path>-->
<path>ColorChecker_sRGB_from_Ref.tga</path>
**EDIT**<!--<path>ColorChecker_sRGB_from_Ref.jpg</path>-->
<path>ColorChecker_sRGB_from_Ref.jpg</path>
I think I'll spend my night trying them all and see which ones work, which ones dont and why
I'll send you a PM with my results
Last edited by Borgleader on Fri Aug 08, 2008 4:58 am, edited 1 time in total.
benn hired a mercenary to kill my sig...
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