Lucky 7 Gum!
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Lucky 7 Gum!
Some of you probably read my posts about being confused by neo0 and his pill/gum package.
Well from this sprung a project of my own. The Lucky 7 gum Before you ask yes I shoved a character from "De Blob" (a Wii game) on the gum pack. The blue material and coke material came from the Indigo mat database, and the wood came from Maxwell.
It is lit by the infamous kitchen from (to quote our locable mr.tripleB). And uh yeah...
Thoughts on what I should change, add, ... ? (I do think the scene is missing a few things...I just can't figure out what.
Well from this sprung a project of my own. The Lucky 7 gum Before you ask yes I shoved a character from "De Blob" (a Wii game) on the gum pack. The blue material and coke material came from the Indigo mat database, and the wood came from Maxwell.
It is lit by the infamous kitchen from (to quote our locable mr.tripleB). And uh yeah...
Thoughts on what I should change, add, ... ? (I do think the scene is missing a few things...I just can't figure out what.
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benn hired a mercenary to kill my sig...
Gravity zero again ? Kidding, you could:
1 - randomize position of gums in package
2 - put some partial obstacle between the glass and the env map, it's just not acceptable green like so
plus
The wood does not looks like wood, more like sand paper, seriously.
The blue mat is unindentifiable
the package and gums look good !
all intended as constructive, cheers !
1 - randomize position of gums in package
2 - put some partial obstacle between the glass and the env map, it's just not acceptable green like so
plus
The wood does not looks like wood, more like sand paper, seriously.
The blue mat is unindentifiable
the package and gums look good !
all intended as constructive, cheers !
obsolete asset
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
the actual gum is a little blown out, loss of detail in the highlights. tone it down or expand the range a bit. your wood comes across as steel wool or shiny (epoxied?) sand. id suggest roughening up the plastic, putting some dents in to give it some character.
the glass? of coke is very small compared to the gum and doesnt read as coke very well unfortunately.
good start though! with a little more work itll be great!
the glass? of coke is very small compared to the gum and doesnt read as coke very well unfortunately.
good start though! with a little more work itll be great!
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Silly me forgot to change the IOR on the wood, it was still at 1.608.
As for the gums, yeah they were floating a bit (i fixed that). And tried to make they emplacement more random. I also scaled the glass a bit (made it bigger).
As for the coke I rotated the scene 90 degrees and it seems to have fixed the "yellow top issue".
I'd replace the blue mat with something else but I have no idea what to change it for.
@CTZn: what did you mean by "partial obstacles"?
P.S: The gums still look like theyre floating a bit, but keep in mind that they aren't flat so there is space between the edges and the bottom surface.
As for the gums, yeah they were floating a bit (i fixed that). And tried to make they emplacement more random. I also scaled the glass a bit (made it bigger).
As for the coke I rotated the scene 90 degrees and it seems to have fixed the "yellow top issue".
I'd replace the blue mat with something else but I have no idea what to change it for.
@CTZn: what did you mean by "partial obstacles"?
P.S: The gums still look like theyre floating a bit, but keep in mind that they aren't flat so there is space between the edges and the bottom surface.
benn hired a mercenary to kill my sig...
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
I'll post a screenshot later, but basically the gum package is made like this :
1. A plane for the aluminum sheet
2. A plastic plane (right on top of the aluminum)
3. Subsurfed cube (with array modifier) for the bubbles. They don't have depth.
And well the gums are also subsurfed cubes, but with edge loops.
I could also reduce the bumpmap on the wood.
1. A plane for the aluminum sheet
2. A plastic plane (right on top of the aluminum)
3. Subsurfed cube (with array modifier) for the bubbles. They don't have depth.
And well the gums are also subsurfed cubes, but with edge loops.
I could also reduce the bumpmap on the wood.
benn hired a mercenary to kill my sig...
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