What Is Wrong???
- kikeonline
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- Location: Nicaragua
What Is Wrong???
INDIGO MASTERS! I NEED YOU HELP!
BLENDER MODEL: http://zeldaoca.tripod.com/Concurso.blend RIGHT CLICK> SAVE
Ok i want to render this model, but i got this for the first time...
Then I found out that I didn't put an Exit portal.. (i'm so stupid)... But I got this...
BLENDER MODEL: http://zeldaoca.tripod.com/Concurso.blend RIGHT CLICK> SAVE
Ok i want to render this model, but i got this for the first time...
Then I found out that I didn't put an Exit portal.. (i'm so stupid)... But I got this...
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- Joined: Wed Nov 28, 2007 9:16 am
My guess is that you've got the camera focal plane set wrong, so you're focussing on a point that's either much too close to the camera or far behind your model. I did that once .
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Well first you shouldn't need an exit portal. It just makes things quicker sometimes (rendering that is).
Man that is really weird. At first i thought your DOF was fuxorred so i change it to where the staircase is. Then I figured (onh maybe the sun lamp is too far) no effect...then i figured (hey maybe the material sux) cuz its the basic gray one, well turns out its not that either. its realllly weird.
but in the end. its your camera's position that "sux". put it inside the
staircase and make it face the window. you'll see something.
now why does your camera position suck? because its INSIDE the wall or at least thats what it looked like.
well anyway, hella nice scene you got there but for god's sake pleae texture it a little!!!! or i will
P.S: Mind if I render it for a while? just for the sake of it. willl give results tomorrow (if you mind ill stop it and "burn my computer")
Man that is really weird. At first i thought your DOF was fuxorred so i change it to where the staircase is. Then I figured (onh maybe the sun lamp is too far) no effect...then i figured (hey maybe the material sux) cuz its the basic gray one, well turns out its not that either. its realllly weird.
but in the end. its your camera's position that "sux". put it inside the
staircase and make it face the window. you'll see something.
now why does your camera position suck? because its INSIDE the wall or at least thats what it looked like.
well anyway, hella nice scene you got there but for god's sake pleae texture it a little!!!! or i will
P.S: Mind if I render it for a while? just for the sake of it. willl give results tomorrow (if you mind ill stop it and "burn my computer")
- Attachments
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- Heres what i was talking about (inside stairwell facing window)
- im1217988684.png (1.13 MiB) Viewed 7515 times
benn hired a mercenary to kill my sig...
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- Borgleader
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its probably the "moving it inwards a bit" could you try it again but just scaling? because i RLY think the camera is inside the wall in his file.StompinTom wrote:seems to render alright with me....
only thing i did was apply scale to all objects in the scene (ctrl-A) and move the camera inwards a tiny bit. lemme know if that does it.
benn hired a mercenary to kill my sig...
- kikeonline
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- Location: Nicaragua
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haha yeah just checked. if you look real closely, you can see that the camera is just OUTSIDE of the wall. the wall lies right between the cameras position and the start of its clipping plane, that is why you can "see through it" except when you render it. Indigo doesnt put up with no clippin planes! (unfortunately... )
- kikeonline
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- Borgleader
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- Borgleader
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- Joined: Mon Jun 16, 2008 10:48 am
- kikeonline
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- Joined: Wed May 21, 2008 2:47 am
- Location: Nicaragua
- Borgleader
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- ViennaLinux
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ViennaLinux: You don't waste your time Though, you should FIRST finish your modelling...
Then, probably lighting, cam position and finally materials...
Though, maybe when you're gonna use mirrors or such, you might want to add a dummy reflective material (as well as a dummy scattering mat as diffuse + dif trans blend or such) with just roughly the desired colour (if you already know which colour it should have), in order to not suddenly be surprised by unexpected light situations...
_____
That hall is great
Then, probably lighting, cam position and finally materials...
Though, maybe when you're gonna use mirrors or such, you might want to add a dummy reflective material (as well as a dummy scattering mat as diffuse + dif trans blend or such) with just roughly the desired colour (if you already know which colour it should have), in order to not suddenly be surprised by unexpected light situations...
_____
That hall is great
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