paper on Spore's animation system

Discuss stuff not about Indigo.
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CoolColJ
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Post by CoolColJ » Wed Jul 23, 2008 1:04 pm

I have, but not up on Sporepedia though

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Kram1032
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Post by Kram1032 » Thu Jul 24, 2008 5:30 am

You didn't upload any? :( If you'd upload them, others could play with them :)

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CoolColJ
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Post by CoolColJ » Thu Jul 24, 2008 5:40 pm

haven't created an account yet :twisted:

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Kram1032
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Post by Kram1032 » Fri Jul 25, 2008 8:22 am

xD Why not? ^^

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CoolColJ
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Post by CoolColJ » Mon Jul 28, 2008 2:23 pm

I'm paranoid or something :shock: :? :o

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CoolColJ
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Post by CoolColJ » Thu Jul 31, 2008 12:53 pm

spore presentation - lots of new info, man they sure have fleshed out the game a lot!
E3 was two weeks ago, but the news are still coming from it. Now Gamereactor posted a new ingame footage, with the narration of Stephen Lim, Spore developer.
Around the middle of the video, we cas see clear examples of flying, (that is called "gliding", but there is no difference).

creature
http://www.youtube.com/watch?v=gLl6nS8Q1Iw&e

tribal
http://www.youtube.com/watch?v=Cyc9b-ToK2Y&e

Civilisation
http://www.youtube.com/watch?v=3btyCZ5Amzo

still waiting on part 4...

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CoolColJ
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Post by CoolColJ » Thu Jul 31, 2008 12:57 pm

gamespot gameplay movie - tribal - cool sounds :)

http://www.youtube.com/watch?v=aVS0zyAv8bA

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CoolColJ
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Post by CoolColJ » Thu Jul 31, 2008 1:42 pm

Cell stage presentation
http://www.gametrailers.com/player/3676 ... =%20Tribal
3 game difficulty levels. I like the time line display as well

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Kram1032
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Post by Kram1032 » Mon Aug 04, 2008 1:39 am

Cool vids :D Great!

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CoolColJ
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Post by CoolColJ » Mon Aug 04, 2008 10:34 am

some real creative types out there! :P

PNG

Image

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CoolColJ
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Post by CoolColJ » Mon Aug 04, 2008 10:34 am

Gamasutra has an interesting (and in-depth!) interview with Soren Johnson regarding Spore

Interview: Soren Johnson - Spore's Strategist
Designer and programmer Soren Johnson came to work at Maxis on Spore in late 2007, after more than 5 years working as a designer on the Civilization series at Firaxis. Most notably, he programmed the AI for Civilization III and then stepped up to lead designer and AI creator on the acclaimed Civilization IV - so adding him was a significant coup for Will Wright's Emeryville-based team.

http://www.gamasutra.com/view/feature/3 ... pores_.php

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zsouthboy
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Post by zsouthboy » Mon Aug 04, 2008 10:48 am

CoolColJ wrote:some real creative types out there! :P

PNG

Image
Holy shit that's awesome.

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Borgleader
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Post by Borgleader » Mon Aug 04, 2008 10:54 am

LOOOL nice
benn hired a mercenary to kill my sig...

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Kram1032
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Post by Kram1032 » Mon Aug 04, 2008 9:30 pm

xD amazing :D

The Team, working on Spore really is great :D
W.w. knows, what he does :D

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CoolColJ
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Post by CoolColJ » Sun Aug 17, 2008 11:21 am

Maxis has made some Spore prototypes available for download
Maxis made two new prototypes available. Instead of weird simulations, now they released the whole prototypes of the creature and space stages.
In SPUG, the player controls an avatar creature on a simple planetary terrain where they may hunt prey, evade predators, eat, rest and level up their stats.
In SPACE, the player explores a galaxy of stars with a spacecraft, discovering new worlds to terraform and colonize and encountering alien species to fight or befriend.
http://www.spore.com/comm/prototypes

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