[REQ] Matte Material

Feature requests, bug reports and related discussion

Do you need such material/feature in Indigo?

yes
17
85%
no
1
5%
nevermind
2
10%
 
Total votes: 20

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SmartDen
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[REQ] Matte Material

Post by SmartDen » Wed Nov 08, 2006 11:17 pm

Like in 3DSMax. This material can cast and receive shadows but otherwise it doesn't interact with the scene in any way. This could make easy to integrate objects in HDR/EXR Environment or photographs.
Last edited by SmartDen on Sat Jul 26, 2008 12:10 am, edited 2 times in total.

StompinTom
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Post by StompinTom » Thu Nov 09, 2006 1:36 am

indigo has a matte material already. matte=totally diffuse, no specular. what do you mean?!
This could make easy to integrate objects in HDR/EXR Environment.
what do you mean by that?

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SmartDen
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Post by SmartDen » Thu Nov 09, 2006 1:59 am

Did u read my posting or just fly over?
This material can cast and receive shadows but otherwise it doesn't interact with the scene in any way
Please read my POVrayposting. It will help u to understand what i mean.

StompinTom
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Post by StompinTom » Thu Nov 09, 2006 5:36 am

the POVray post clears it up, i get it now. thanks! sort of just like a 'receiver' material that isnt visible to light but only shadow. thatd be sick, great for compositing renderings with photos.

zuegs
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Post by zuegs » Thu Nov 09, 2006 5:41 am

Ure POV post is a bit clearer :wink: as environment-maps are for stuff which is far away ("environment") from your object ("car"). But your street isn't far away as the car touches it :wink: - logicaly you should model the street as object and not as environment - as i understood this :roll:

But YES, it would be elegant to just get the shadow on a "alpha" object for this case of scene 8) - perhaps in the near or far future it could be a indigo feature :o

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zsouthboy
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Post by zsouthboy » Thu Nov 09, 2006 5:50 am

I'd rather Indigo get finished with being able to simulate REAL situations before we get into things like that...

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SmartDen
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Post by SmartDen » Thu Nov 09, 2006 11:26 pm

OK. I agree. I take this request back.

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zsouthboy
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Post by zsouthboy » Fri Nov 10, 2006 2:52 am

SmartDen wrote:OK. I agree. I take this request back.
ROFL, I don't think it's not useful.. you shouldn't take the request back!

Just that it should be lower priority than other things :)

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cooler_inc
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Post by cooler_inc » Sat Jul 26, 2008 12:18 am

Hope that some day I'll be able to implement 3d into Photo like this
Image

Deus
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Post by Deus » Sat Jul 26, 2008 1:27 am

zsouthboy wrote:I'd rather Indigo get finished with being able to simulate REAL situations before we get into things like that...
You start to sound like me! :lol:

Woodie
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Post by Woodie » Sat Jul 26, 2008 1:30 am

Deus wrote:
zsouthboy wrote:I'd rather Indigo get finished with being able to simulate REAL situations before we get into things like that...
You start to sound like me! :lol:
With that approach this feature will never be implemented (if even possible), and yet is it very useful feature for everyone who is rendering photo matched visualizations.

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zsouthboy
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Post by zsouthboy » Sat Jul 26, 2008 3:33 am

Heh, check the date on the comment Woodie - this was before SSS, even. :D

SimonLarsen
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Post by SimonLarsen » Sat Jul 26, 2008 3:49 am

cooler_inc wrote:Hope that some day I'll be able to implement 3d into Photo like this BIGIMAGE
With the AlphaMask-function and some clever photoshopping, it is already possible.

Deus
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Post by Deus » Sat Jul 26, 2008 4:48 am

Holy thread ressurect. I didnt notice date. DONT RESSURECT OLD THREADS OR THE FORUM CROCODILE WILL EAT YOU! ;)

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CTZn
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Post by CTZn » Sat Jul 26, 2008 5:25 am

I don't think it's a big "trick" to specify wether a material prints into alpha or not, it doesnt shift unbiasedness whatsoever but is darn usefull as far as compositing goes + it's very used in profesional environment where unbiased is not an option anyway (for cast say).

awhoops was coming back to vote yes and finally I see ot's old stuff... anyway...
obsolete asset

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