Indigo 1.1.6

General News and accouncements regarding the Indigo render engine
User avatar
Posts: 6216
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ

Indigo 1.1.6

Post by OnoSendai » Mon Jul 21, 2008 10:12 am

NOTE: this is a *test / beta* release. If you want a build that works smoothly with exporters, get the last stable release from the main download page in the download menu.

windows 32 bit: ... &Itemid=62

windows 64 bit: ... &Itemid=62


* disabled old-stlye glare and bloom
* materials can now emit light
* added EXR as supported texture format.
* network rendering now transfers (packed) scene file over network
* updated GUI: integrated interactive tonemapping, open/close scene, pause/resume render
* energy loss stuff is only computed if phong exponent param is a constant parameter.
* added shaders
* layer blending

I'll start slowly adding explanations of how to use the various new things.
In the mean time, check out layer_blending_test.igs for an example of layer blending, and albedo_shader_test.igs for a shader example.
Last edited by OnoSendai on Mon Jul 21, 2008 10:38 am, edited 2 times in total.

User avatar
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Mon Jul 21, 2008 10:14 am


User avatar
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Location: Norway

Post by arneoog » Mon Jul 21, 2008 10:48 am

Okay.. Now THIS is COOL! :D
Thank you! 8DD
Arne OOG - My Portfolio

User avatar
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia

Post by suvakas » Mon Jul 21, 2008 10:48 am

A major update. Thanks!

Ps. No changes in normals calc.?

User avatar
Indigo 100
Posts: 51
Joined: Tue Nov 20, 2007 8:03 am
Location: Italy

Post by iacx » Mon Jul 21, 2008 10:52 am

Thanks OnoSendai! :D

User avatar
Posts: 6216
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ

Post by OnoSendai » Mon Jul 21, 2008 10:56 am

suvakas wrote:Cool!
A major update. Thanks!

Ps. No changes in normals calc.?
Fixing normal import for .objs, and fixing sub-d is definitely on my TODO list, I'll probably do that next.

User avatar
Posts: 3631
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Mon Jul 21, 2008 11:09 am

finally :D

impressive feature list :shock:
thank you a thousand times!

for everyone how interested, i made a few shader tests with emitting materials not too long ago(nothing fancy :) ):

Last edited by fused on Mon Jul 21, 2008 11:21 am, edited 1 time in total.

User avatar
Indigo 100
Posts: 157
Joined: Tue Jul 04, 2006 2:15 am

Post by Phoenix » Mon Jul 21, 2008 11:11 am

Wow great, a new release, thanks Ono! :wink:

And special thanks for that:
* updated GUI: integrated interactive tonemapping, open/close scene, pause/resume render
And the "* layer blending", if it is what I think! 8)

User avatar
Posts: 119
Joined: Sun Dec 09, 2007 7:38 pm
Location: Fairbanks, Alaska, USA

Post by Grimm » Mon Jul 21, 2008 11:34 am

Excellent, thanks Ono. The EXR support is most welcome. :) And the networking support too. 8)

User avatar
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Mon Jul 21, 2008 11:38 am

Nice release boss!

OMFG playing with the light layer blending now, it's awesome! Thank you SO much. No more infinite tweaking before final render :D :D

User avatar
Posts: 215
Joined: Tue Mar 20, 2007 6:46 am
Location: Stockholm, Sweden

Post by Olis » Mon Jul 21, 2008 12:46 pm

Fantastic! :D I would love to hear more about the layer blending.
Your lights stand no chance against the Indigo sun!

User avatar
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada

Post by Whaat » Mon Jul 21, 2008 1:28 pm

Outstanding list of features! Can't wait to try it out ono!

Posts: 188
Joined: Thu Oct 11, 2007 2:25 am

Post by Woodie » Mon Jul 21, 2008 3:35 pm

Ono, I tried to render the scene I rendered in 1.1.5: ... php?t=4600


and the glass is black so far. I use MTL. Any clue? Nice update. One suggestion numeric input would be useful.

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Mon Jul 21, 2008 5:28 pm

good progress ono -first comments-

stop and pause dont seem to work here and the Indigo icon is missing from the .exe?

I would appreciate if the bottom left panel was narrowed up to just after the layer7 so you can see the render progress commentary without pulling the window right out to a widescreen format

Vegetable Navaratan Korma
Lamb Madras
Vegetable Platter for two
Keema Naan
Plain Naan

EDIT: very cool so far regards 'realtime' adjustments

EDIT2: your emitting_material_test example has a wrong texture name or is missing from the folder.

EDIT3: no.2 edit also applies to flux and luminance .igs as well
Last edited by Big Fan on Tue Jul 22, 2008 12:58 pm, edited 6 times in total.

User avatar
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Mon Jul 21, 2008 6:02 pm

Poor finger of us...weak-slow-old-coders :twisted:

Thanks Ono.

Post Reply
70 posts

Who is online

Users browsing this forum: No registered users and 5 guests