Hello,
Yeah nice the new script to export from maya
This question is for indigo v0.6, the last official released
I have just a simple question, I just need the xml code for put texture (diffuse map and bump map) in materials... in a word, could you post here exemple to how the texture is put in the material for phong, diffuse and all xml bloc I can put textures ?
Thanks a lot
Ps : maybe I have idea for material and texture for your script... so I just need to ask to our scripter some questions this week (extra attributs more flexible than extracted data from maya shader like the first mayall for maxwell)
Matt
Need help with texture for the xml format
- ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
- Contact:
- ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
- Contact:
resource for all the materials in the xml code
http://www.indigorenderer.com/joomla/in ... &Itemid=67
http://www.indigorenderer.com/joomla/in ... &Itemid=67
Matt B. >>Maya To Indigo<<
If I was to rely on the reference only, I would say that texturing is not implemented...
But in the 0.6 test 2 it's said that feature (bump and textures) are implemented; I couldn't find any description on how in the whole site. Google outputs merely a tenth of hints regarding the word "texture", none showing the little single param.
<material>
<name>mytexturedmat</name>
<diffuse>
... <- please help with this one, or get a link ?
</diffuse>
</material>
thank you, talking to any informed user here, not to devs only !
But in the 0.6 test 2 it's said that feature (bump and textures) are implemented; I couldn't find any description on how in the whole site. Google outputs merely a tenth of hints regarding the word "texture", none showing the little single param.
<material>
<name>mytexturedmat</name>
<diffuse>
... <- please help with this one, or get a link ?
</diffuse>
</material>
thank you, talking to any informed user here, not to devs only !
- ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
- Contact:
Code: Select all
<scenedata>
<material>
<name>01 - Default</name>
<diffuse>
<colour>0.501961 0.501961 0.501961</colour>
<albedo_texture>
<uv_set>01 - Default-diffuse</uv_set>
<path>Textures/wallpaper_green.jpg</path>
<gain>1.0</gain>
<exponent>2.2</exponent>
</albedo_texture>
</diffuse>
</material>
<material>
<name>02 - Default</name>
<phong>
<diffuse>0.501961 0.501961 0.501961</diffuse>
<specular>0.1 0.1 0.1</specular>
<exponent>22026.5</exponent>
<fresnel_scale>1.0</fresnel_scale>
<albedo_texture>
<uv_set>02 - Default-diffuse</uv_set>
<path>Textures/Fabric_003.jpg</path>
<gain>1.0</gain>
<exponent>2.2</exponent>
</albedo_texture>
<bump_map>
<uv_set>02 - Default-bump</uv_set>
<path>Textures/Sample_Wood18Bump.jpg</path>
<gain>0.01</gain>
<exponent>1.0</exponent>
</bump_map>
</phong>
</material>
</scenedata>
Matt B. >>Maya To Indigo<<
Who is online
Users browsing this forum: No registered users and 38 guests