Cindigo 1.1.5b2 - "on the way..."

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Cindigo 1.1.5b2 - "on the way..."

Post by fused » Wed Jul 02, 2008 11:52 am

CINDIGO 1.1.5 Beta2
for Indigo 1.1.5 (works also with Indigo 1.1.7)

02.07.08 - Updated to beta2

download exporter:
PC Version
(or below)

Have a look at my Cindigo Blog! (about cindigo, and one or two other smaller plugins, which will deinitely come, but not too soon)

The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.1.5.cdl_R10" to "cindigo1.1.5.cdl")
Make sure you have the newest version of quicktime installed!


Good beginner tutorials can be found here (german and english, a bit outdated)

please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

new in 1.1.5:

* i have lost overview of what i did since the last release...
* added embedded_2 support, removed obj support(it will be back in later)
* added new preview scene
* displacement(use the displacement channel of the c4d mat)
* subdivision (use the subdivision tag)
* shift lens (use x and y film offset of the c4d camera)
* convert materials asks to convert only selected materials


new in 1.1.5b2:

* added option to add subdivision to preview scene
* added option to choose resolution for preview (200x200, 350x350 and 500x500)
* added info overlay to camera tag
* gui reorganization
* fixed some normal problems
* fixed bug that caused crashes


some of the issues in 1.1.5:

* none atm

------------------------------------------------------------

Do you like Cindigo?
If you think its valueable software, please feel free to donate.

Image
Please split the donation in two and donate the other half to Indigo.
Attachments
Cindigo 1.1.5b2_3.zip
Cindigo 1.1.5 beta2_3
(2.98 MiB) Downloaded 564 times
Last edited by fused on Sat Jan 24, 2009 11:05 pm, edited 14 times in total.

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Zom-B
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Post by Zom-B » Wed Jul 02, 2008 11:54 am

Here is the good old Bug & Request List for the current build, feel free to provideo some input guys:

Bugs

1) Cindigo Tags on Primitives like HyperNURBS" that collapse to an null_object on 2meshConvertion get ignored, here an >example file<

2) The Diffuse Transmitter material only have a Texture Exponent in Cindigo, that exports as Texture Exponent AND Gamma value. A separated Gamma setting is needed here...

3) Dermis & Epidermis are both exported having a precedence of 10, but Dermis should have a higher precedence than Epidermis or the rendered results are ultra slow and fu**ed up.
So let the user change the precedence and use a default of 11 for dermis and 10 for Epidermis.

4) For Background light Peak no values can be chosen.

5) The feature to save all Textures in a separate folder should also include the env map!

6) To start network rendering the Inputt of a IP or Hostname is needed too, so clients can connect!

7) There is still some crashing on Export going on, here the Indigoized version of the Bike from the C4D10 Benchmark.

8 ) Exported material names get every free spaces in the name replaced by a underscore line. But the mesh gets a material assigned with all the blanks in the name!



Feature Request

a) For phong materials using NK data, gamma don't get exported... Or even isn't needed/supported by Indigo.

b) Network Rendering support for Preview Szenes.

c) The Diffuse/Bump/Exponent Settings and the "Texture Exponent" should be only visible if a texture is aplied to the material.

d) Texture emitters always get exported with gamma of 2.2. Maybe they should take the gamma of the material that is used as basis. A gamma slider available in the light tag, only in such combinations, would work too...

e) Maybe the Number Clamping in the GUI can somehow be workaround?!

f) If possible, the implementation of multiple UVW Tags recognition would be nice, so different materials on a single mash can be mapped also different (very useful if you are a BodyPaint n00b like me :Wink: )

g) Exported meshe IGS could be named much better, like NUMBER_MESHNAME.IGS. This would be nice for debugging Project too, if a crash on export happens, you can see where Cindigo stopped, and maybe find a workaround!
Last edited by Zom-B on Tue Jul 22, 2008 3:33 am, edited 5 times in total.
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pixie
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Post by pixie » Wed Jul 02, 2008 12:10 pm

He's the men! He's Cindigo master! :)

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Post by mrmoose » Wed Jul 02, 2008 6:53 pm

Thanks fused!!! :wink:

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Post by Pinko5 » Wed Jul 02, 2008 7:15 pm

Tnx Fused!!!!
Luca. ;)

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Post by fused » Wed Jul 02, 2008 7:20 pm

i want to see plenty testrenderings!!! ;)

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Post by Camox » Wed Jul 02, 2008 9:18 pm

thanks fused ! :D

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Post by mrmoose » Wed Jul 02, 2008 9:34 pm

A few things:
- preview size is 500x500 (I changed in settings, 200x200 is enough)
- preview is watermarked (changed too ;) )
- preview never stop (but this seems to be indigo_console issue (I use 1.1.5))

Thanks :D

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Post by tungee » Wed Jul 02, 2008 9:52 pm

Thanx fused!
Good job! :o :o :o
Will test it tonight for Herz und Niere...
Music has the right to children!

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Post by doctor7 » Wed Jul 02, 2008 11:05 pm

Thanks fused :D

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Post by fused » Wed Jul 02, 2008 11:27 pm

playing around with displacement

edit: added the displacement map, if anyone needs it.
Attachments
12714232.jpg
12714232.jpg (47.34 KiB) Viewed 8909 times
balls_disp2.png
balls_disp2.png (289.7 KiB) Viewed 8911 times

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Post by tungee » Thu Jul 03, 2008 12:26 am

:shock:
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Post by fused » Thu Jul 03, 2008 12:49 am

updated to beta 2

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Post by tungee » Thu Jul 03, 2008 2:03 am

:shock: :shock: :P .
Thanx Fused again!
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Post by pixie » Thu Jul 03, 2008 2:44 am

I tried to do a displacement using this map but using sphere projection it seriously messed up where the texture was supposed to join... :(

But on the rest it worked like a charm :)

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