Freedom of speech

Get feedback from others on your works in progress
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Borgleader
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Freedom of speech

Post by Borgleader » Sun Jun 29, 2008 2:56 am

This is an early render of the scene. I'm still not happy about the lighting. It needs fixing. and some of the textures as well. The concrete texture is one of BbB's (which I found on his website I believe).

I also don't like how the window uv turned out (even though I scaled it down much in the uv panel it still looks like it's compressed).

OH and it's missing a major component, and that's due to my major inability at character modeling. It's supposed to have a dog lying there, next to the bowl, but yeah...couldn't do anything that looked even close to a dog. I was thinking of putting a bed too, but I'm not sure yet.

One last point, I was hoping to re-create this effect so that the "ray of light" would hit the are where the dog is but it hasn't quite worked out yet.

Image

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Borgleader
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Post by Borgleader » Sun Jun 29, 2008 6:08 am

50+ views....and no comments? :( Scared you off didn't i?

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PureSpider
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Post by PureSpider » Sun Jun 29, 2008 6:14 am

I dont know what to say as i keep wonderung what window texture you mean?

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Borgleader
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Post by Borgleader » Sun Jun 29, 2008 6:17 am

Well, the "inside" of the wall part of the window. 2 of these 4 parts are where the metal bars stick in the wall.

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Kosmokrator
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Post by Kosmokrator » Sun Jun 29, 2008 6:18 am

hhmm deep meaning nice idea...but thats all...about rendering and artistic point of view...not too much to say...:)
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Borgleader
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Post by Borgleader » Sun Jun 29, 2008 7:37 am

any ideas on how to get those "holy" like rays of light?

doublez
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Post by doublez » Sun Jun 29, 2008 7:46 am

Here's the tutorial on how to create that picture you posted...

http://www.indigorenderer.com/joomla/in ... light_rays

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Borgleader
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Post by Borgleader » Sun Jun 29, 2008 7:50 am

doublez wrote:Here's the tutorial on how to create that picture you posted...

http://www.indigorenderer.com/joomla/in ... light_rays
Yes I know that's where I got the settings for the SSS material. I'm probably not getting the same results because I'm not using a sun light (or maybe just because there are many bars in the window)

doublez
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Post by doublez » Sun Jun 29, 2008 8:38 am

First make sure your scene is to scale, that can play a big part in SSS. Then you might want to try a sun light. What are you using instead of a sun?

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Borgleader
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Post by Borgleader » Sun Jun 29, 2008 8:42 am

Emitting planes. See for yourself.
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doublez
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Post by doublez » Sun Jun 29, 2008 9:08 am

Your exit portal only needs to be a plane covering the hole of the window. Anything behind it won't be seen, but it needs to be over lapping the wall a little bit. Also make sure the normal is facing into the room.

Try using just a sun (no emitters) at
-6.788
8.177
4.243
rotation
-70.658
6.473
47.211

It renders to slow and takes up to much power on my computer or else I would try it my self.

Also make the SSS box smaller. Make it just a little bigger than the room on all sides (after you delete the emitters).

Picture - http://i125.photobucket.com/albums/p50/ ... Set-Up.jpg

The pic shoes everything I said. I would try rendering with an exit portal and without.
Last edited by doublez on Sun Jun 29, 2008 9:22 am, edited 1 time in total.

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Borgleader
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Post by Borgleader » Sun Jun 29, 2008 9:22 am

Hmm ok, but I had to take the exit portal out of the window since it kept the light from coming in.

Other than that, the light that makes it inside is insufficient.

doublez
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Post by doublez » Sun Jun 29, 2008 9:24 am

You probably had the normal facing the wrong way.

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Borgleader
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Post by Borgleader » Sun Jun 29, 2008 9:27 am

doublez wrote:You probably had the normal facing the wrong way.
Oh ok, which way should it be facing? and any ideas on how to .... add light inside? other than increasing the value on the sun lamp strenght)

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PureSpider
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Post by PureSpider » Sun Jun 29, 2008 9:36 am

The normal should be facing inside the room, say towards the cam

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