error (0.6 release)
error (0.6 release)
I started rendering of my small scene with alot of polygons (and big .xml file ~ 130Mb). Here is what I got:
What is the deal? (I have P4 1.4GHz 512 Mb RAM)
What is the deal? (I have P4 1.4GHz 512 Mb RAM)
Hello,
I am sorry, I is really strange but I do not have such problems. I just made some tests, here are some results:
----------------------------------------------------------------------------------
scene file path: 'glass\glass3.xml'
Using working directory path 'glass'.
created world.
Loading Scene 'glass\glass3.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=1.000000, burn=0.800000
Camera: white balance = E, using CIE XYZ chromacity (0.333333, 0.333333)
simple3d mesh vert mem used: 11.250KB (240 verts)
simple3d mesh tri mem used: 1.875KB (80 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
80 tris.
temp tris mem usage: 2.813KB
intersect_tris mem usage: 3.750KB
calcing root AABB.
max tree depth: 14
total nodes used: 945 (7.383KB)
total leafgeom size: 947 (3.699KB)
finished building tree.
Done.
simple3d mesh vert mem used: 564.656KB (12046 verts)
simple3d mesh tri mem used: 532.594KB (22724 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
22724 tris.
temp tris mem usage: 798.891KB
intersect_tris mem usage: 1.040MB
calcing root AABB.
max tree depth: 30
total nodes used: 835891 (6.377MB)
total leafgeom size: 834099 (3.182MB)
finished building tree.
Done.
simple3d mesh vert mem used: 7.471MB (163200 verts)
simple3d mesh tri mem used: 7.269MB (317608 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
317608 tris.
temp tris mem usage: 10.904MB
intersect_tris mem usage: 14.539MB
calcing root AABB.
max tree depth: 38
total nodes used: 2667201 (20.349MB)
total leafgeom size: 2635452 (10.053MB)
finished building tree.
Done.
-----------ObjectTree::build()-------------
5 objects.
calcing root AABB.
AABB: (-300.000000, -300.000000, -300.000000), (300.000000, 300.000000, 421.955383)
max tree depth: 6
reserving N nodes: 5(40B)
total nodes used: 13 (104B)
total leafgeom size: 10 (40B)
finished building tree.
Finished initialisation
RendererSettings::getInstance().bidirectional: 1
RendererSettings::getInstance().metropolis: 1
Starting threads... (num threads: 1)
Starting thread...(RNG seed=974232249)
doing initial warmup...
done initial warmup.
------------------------------------------------
Time elapsed: 0s
Done 0.00000 mutations (0.00000 mutations per pixel)
mutations_per_sec: 0.00000 (1.#INF0 micro-secs / mutation)
------------------------------------------------
What is wrong here?
Did I understand something wrong here?
Please tell me!
Should I try with some more triangles?
regards, Phil
I am sorry, I is really strange but I do not have such problems. I just made some tests, here are some results:
----------------------------------------------------------------------------------
scene file path: 'glass\glass3.xml'
Using working directory path 'glass'.
created world.
Loading Scene 'glass\glass3.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=1.000000, burn=0.800000
Camera: white balance = E, using CIE XYZ chromacity (0.333333, 0.333333)
simple3d mesh vert mem used: 11.250KB (240 verts)
simple3d mesh tri mem used: 1.875KB (80 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
80 tris.
temp tris mem usage: 2.813KB
intersect_tris mem usage: 3.750KB
calcing root AABB.
max tree depth: 14
total nodes used: 945 (7.383KB)
total leafgeom size: 947 (3.699KB)
finished building tree.
Done.
simple3d mesh vert mem used: 564.656KB (12046 verts)
simple3d mesh tri mem used: 532.594KB (22724 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
22724 tris.
temp tris mem usage: 798.891KB
intersect_tris mem usage: 1.040MB
calcing root AABB.
max tree depth: 30
total nodes used: 835891 (6.377MB)
total leafgeom size: 834099 (3.182MB)
finished building tree.
Done.
simple3d mesh vert mem used: 7.471MB (163200 verts)
simple3d mesh tri mem used: 7.269MB (317608 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
317608 tris.
temp tris mem usage: 10.904MB
intersect_tris mem usage: 14.539MB
calcing root AABB.
max tree depth: 38
total nodes used: 2667201 (20.349MB)
total leafgeom size: 2635452 (10.053MB)
finished building tree.
Done.
-----------ObjectTree::build()-------------
5 objects.
calcing root AABB.
AABB: (-300.000000, -300.000000, -300.000000), (300.000000, 300.000000, 421.955383)
max tree depth: 6
reserving N nodes: 5(40B)
total nodes used: 13 (104B)
total leafgeom size: 10 (40B)
finished building tree.
Finished initialisation
RendererSettings::getInstance().bidirectional: 1
RendererSettings::getInstance().metropolis: 1
Starting threads... (num threads: 1)
Starting thread...(RNG seed=974232249)
doing initial warmup...
done initial warmup.
------------------------------------------------
Time elapsed: 0s
Done 0.00000 mutations (0.00000 mutations per pixel)
mutations_per_sec: 0.00000 (1.#INF0 micro-secs / mutation)
------------------------------------------------
What is wrong here?
Did I understand something wrong here?
Please tell me!
Should I try with some more triangles?
regards, Phil
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