Diamond ring
-
- Posts: 125
- Joined: Sat Feb 10, 2007 5:31 am
- Location: Norway, Norvege, Norvegia, Norwegen, Norge.
Diamond ring
Need a good diamond material for this ring here. And what is the .nk material for white gold?
And how to get the entire ring in focus. The ring is in fact scaled down to 0.017 blender units. Which after my calculations should be 1,7 centimetre.
Thanks for all replies.
And how to get the entire ring in focus. The ring is in fact scaled down to 0.017 blender units. Which after my calculations should be 1,7 centimetre.
Thanks for all replies.
- Attachments
-
- Ring.jpg (175.36 KiB) Viewed 5741 times
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
Ah yes, the macro shot.
In real life, we photogs have to use an insane aperture value to get any DOF at all - something like f/32 to f/64.
Try that and see what you get.
EDIT: oh and should've mentioned - there's no .nk for white gold. Try using the Specular Reflectivity setting with a light yellow as your base color?
In real life, we photogs have to use an insane aperture value to get any DOF at all - something like f/32 to f/64.
Try that and see what you get.
EDIT: oh and should've mentioned - there's no .nk for white gold. Try using the Specular Reflectivity setting with a light yellow as your base color?
O.o how big (or small) is that ring?
The cam is a dot, so to say... A dot which shoots rays in all the directions, where you see something on your screen.
An other way to reduce DoF is to use a more zoomed lens, I think...
(So, but your camera further away but adjust the filmsize in order to get the same effect...)
- though, this causes things to look flat
The cam is a dot, so to say... A dot which shoots rays in all the directions, where you see something on your screen.
An other way to reduce DoF is to use a more zoomed lens, I think...
(So, but your camera further away but adjust the filmsize in order to get the same effect...)
- though, this causes things to look flat
-
- Posts: 125
- Joined: Sat Feb 10, 2007 5:31 am
- Location: Norway, Norvege, Norvegia, Norwegen, Norge.
Here is the file for your enjoyment. i have changed some things there as there are a closed cube now and 2 mesh lights.
- Attachments
-
- ring.blend.zip
- Here you go.
- (151.17 KiB) Downloaded 216 times
Thanks tobak, I'll take a look.
EDIT: WHOA
That's quite small!
It's a pain working at such small sizes - here's a tip: create your scenes at 10x real scale (so that it's easier to work with), then use the "Scene Scale" adjustment in Blendigo to reduce it on export! So much easier than dealing with blender and very small units
EDIT2: Real diamond has an IOR of 2.417ish - i'm looking up the cauchy or sellmier measurement now
EDIT3:
Couldn't find a cauchy number anywhere, but .04 as you had it looks good.
To fix your focus, I changed the focal length to 125mm and instead moved the camera slightly closer to compensate, then changed the film width to 22mm.
EDIT4: Well that improves the situation, but does not fix it. I'm going to just change the aperture size directly, because f/64 isn't high enough for this particular scene.
EDIT: WHOA
That's quite small!
It's a pain working at such small sizes - here's a tip: create your scenes at 10x real scale (so that it's easier to work with), then use the "Scene Scale" adjustment in Blendigo to reduce it on export! So much easier than dealing with blender and very small units
EDIT2: Real diamond has an IOR of 2.417ish - i'm looking up the cauchy or sellmier measurement now
EDIT3:
Couldn't find a cauchy number anywhere, but .04 as you had it looks good.
To fix your focus, I changed the focal length to 125mm and instead moved the camera slightly closer to compensate, then changed the film width to 22mm.
EDIT4: Well that improves the situation, but does not fix it. I'm going to just change the aperture size directly, because f/64 isn't high enough for this particular scene.
Okay, here is the changed blend.
Changes from yours:
Scene scaled by 10x.
The modifiers you had on the ring caused holes in the mesh to appear (edgesplit then subsurf) - I approximated what you intended with bevel then subsurf then edgesplit.
Ground plane moved up to make ring "rest" on it.
Camera focal length changed to 125mm.
Camera moved closer to compensate.
IOR for diamond changed to 2.417
Scene scale setting in blendigo set to .1x
Upon export:
go into default.igs and add four zeroes after the decimal point for "aperture width"
Changes from yours:
Scene scaled by 10x.
The modifiers you had on the ring caused holes in the mesh to appear (edgesplit then subsurf) - I approximated what you intended with bevel then subsurf then edgesplit.
Ground plane moved up to make ring "rest" on it.
Camera focal length changed to 125mm.
Camera moved closer to compensate.
IOR for diamond changed to 2.417
Scene scale setting in blendigo set to .1x
Upon export:
go into default.igs and add four zeroes after the decimal point for "aperture width"
- Attachments
-
- im1213889960.png (748.61 KiB) Viewed 5168 times
-
- ring.zip
- (3.06 MiB) Downloaded 186 times
Who is online
Users browsing this forum: Ahrefs [Bot] and 55 guests