Blendigo for v1.1.5
They do Ono.
But the plot thickens: i've done more tests and textured emitters work fine on their own.
The problem seems to be combination with sunlight.
The same scene renders fine with sunlight and textured emitters in 1.0.9, but in 1.1.5, the textured emitters render black even with a power of 1000000/1000.
Doing more tests...
EDIT: With more render time, I can see some of them appearing faintly. It's weird, it's as if they're using different power levels in 1.0.9 and in 1.1.5
EDIT: Well, I'm afraid it's more a problem with this particular scene since a basic test scene shows 1.0.9 and 1.1.5 behaving the same with textured emitters and sun.
So it does look like Smart's latest update has fixed all problems.
But the plot thickens: i've done more tests and textured emitters work fine on their own.
The problem seems to be combination with sunlight.
The same scene renders fine with sunlight and textured emitters in 1.0.9, but in 1.1.5, the textured emitters render black even with a power of 1000000/1000.
Doing more tests...
EDIT: With more render time, I can see some of them appearing faintly. It's weird, it's as if they're using different power levels in 1.0.9 and in 1.1.5
EDIT: Well, I'm afraid it's more a problem with this particular scene since a basic test scene shows 1.0.9 and 1.1.5 behaving the same with textured emitters and sun.
So it does look like Smart's latest update has fixed all problems.
Last edited by BbB on Fri Jun 13, 2008 3:32 am, edited 1 time in total.
I cann't confirm that. it works very fine for meBbB wrote:They do Ono.
But the plot thickens: i've done more tests and textured emitters work fine on their own.
The problem seems to be combination with sunlight.
The same scene renders fine with sunlight and textured emitters in 1.0.9, but in 1.1.5, the textured emitters render black even with a power of 1000000/1000.
Doing more tests...
EDIT: With more render time, I can see some of them appearing faintly. It's weird, it's as if they're using different power levels in 1.0.9 and in 1.1.5
Check normals, dude!
Oh god, I think I'm going crazy.
Could someone take a look at this igs and tell me what's wrong?
Only three meshes there. None of them using textures and none of them with UV coordinates.
Still I'm getting a UV error.
I'm sure it's me but I can't get my brain around it...
Could someone take a look at this igs and tell me what's wrong?
Only three meshes there. None of them using textures and none of them with UV coordinates.
Still I'm getting a UV error.
I'm sure it's me but I can't get my brain around it...
- Attachments
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- default.zip
- (7 KiB) Downloaded 198 times
hey mate, what blendigo are you using?! it seems to be an old oneBbB wrote:Oh god, I think I'm going crazy.
Could someone take a look at this igs and tell me what's wrong?
Only three meshes there. None of them using textures and none of them with UV coordinates.
Still I'm getting a UV error.
I'm sure it's me but I can't get my brain around it...
Check normals, dude!
Hi! I´m having smoothing errors with 1.1.5.
This is the same scene with 1.1.5 compared to blendige 1.0.9 and indigo_x64_linux_v1.0.9_2
The edge-modifier is on.
This is the same scene with 1.1.5 compared to blendige 1.0.9 and indigo_x64_linux_v1.0.9_2
The edge-modifier is on.
- Attachments
-
- test.jpg (138.92 KiB) Viewed 3045 times
Last edited by Macrob on Fri Jun 13, 2008 3:57 am, edited 1 time in total.
Couldn't thank you enough, SmartDen.
Some minor bug here, I think?
If I export scene while having the sun lamp selected, I'll get the following message:
<ArritbuteError: 'Blender Lamp' object has no attribute 'getUVLayerNames>
But without selecting the sun, it works.
Some minor bug here, I think?
If I export scene while having the sun lamp selected, I'll get the following message:
<ArritbuteError: 'Blender Lamp' object has no attribute 'getUVLayerNames>
But without selecting the sun, it works.
Cheers,
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
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