MayaToIndigo 1.0.9(.3) (Updated 25th April 2008)
- Phr0stByte
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- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
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- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
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dougal2
The fixed version of my Eclipse (the maya one):
I stripped all mr mats and did a test export to Indigo - the export went OK, but when starting Indigo, I get:
Building Mesh '|BodyPanels|Bumpers|FrontWings|polySurfaceShape28'...
0 vertices (0 B)
0 triangles (0 B)
Couldn't find matching cached tree file, rebuilding tree...
TriTree::build()
calcing root AABB.
Segmentation fault
This is the front fender - can you see what the problem may be if you get a chance (I think you have the file)?
The fixed version of my Eclipse (the maya one):
I stripped all mr mats and did a test export to Indigo - the export went OK, but when starting Indigo, I get:
Building Mesh '|BodyPanels|Bumpers|FrontWings|polySurfaceShape28'...
0 vertices (0 B)
0 triangles (0 B)
Couldn't find matching cached tree file, rebuilding tree...
TriTree::build()
calcing root AABB.
Segmentation fault
This is the front fender - can you see what the problem may be if you get a chance (I think you have the file)?
The problem is that the OBJ file exporter exports all intermediate objects, which obivously have 0 verts.
I thought recent versions of indigo were more tolerant of 0 vert objects and would ignore them.
One fix for now is to delete all history on objects, if you can afford to do so.
Also beware of empty groups/transforms. Your scene to export to indigo really needs to be uber-clean.
I thought recent versions of indigo were more tolerant of 0 vert objects and would ignore them.
One fix for now is to delete all history on objects, if you can afford to do so.
Also beware of empty groups/transforms. Your scene to export to indigo really needs to be uber-clean.
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
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Hi, did I miss some update ?
I was successfull exporting objects with history recently, I think it's fine now (since 1.1.1 maybe).
That said the camera/scale related stuff is *oook* ... I'm affraid that was me but still I'm not sure, I havent coded for weeks, my bad.
On the other hand I'm still open to questions regarding Maya, specially shading networks as you guys can model already etc. My global mode is "on demand"
I was successfull exporting objects with history recently, I think it's fine now (since 1.1.1 maybe).
That said the camera/scale related stuff is *oook* ... I'm affraid that was me but still I'm not sure, I havent coded for weeks, my bad.
On the other hand I'm still open to questions regarding Maya, specially shading networks as you guys can model already etc. My global mode is "on demand"
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- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
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- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
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Problem with Indigo camera?
Hi guys,
I seem to have notice that the render output does not match the camera view if you use the frame ("f") function to zoom in on a selected object to render. Can anyone verify this?
I seem to have notice that the render output does not match the camera view if you use the frame ("f") function to zoom in on a selected object to render. Can anyone verify this?
Hey PhrOstByte, I feel like an ***hole not to have answered earlier... well I didn't notice something like you said, the problem is that my version is quite broken, I should revert to the same than yours.
The fact is that pressing "f" put's the focal point at the center of the selecion, not at it's surface. Maybe that's wat you are talking about if you don't use autofocus ?
Also you may want to activate the resolution gate of the camera if it's not, this is supposed to be the reference.
A pic or two may help to see you problem !
The fact is that pressing "f" put's the focal point at the center of the selecion, not at it's surface. Maybe that's wat you are talking about if you don't use autofocus ?
Also you may want to activate the resolution gate of the camera if it's not, this is supposed to be the reference.
A pic or two may help to see you problem !
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- Phr0stByte
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CTZn
Today is over for me as I am dead tired and am going to bed, but I will test some more tomorrow - it very well could be I just did something wrong. I remember Blendigo being a snap to use and long for mti to be at that point. Might it be possible for mti just to convert the perspective camera to an Indigo camera? I think that would be simpler (for a user anyway - maybe not from a developer's standpoint)...
Today is over for me as I am dead tired and am going to bed, but I will test some more tomorrow - it very well could be I just did something wrong. I remember Blendigo being a snap to use and long for mti to be at that point. Might it be possible for mti just to convert the perspective camera to an Indigo camera? I think that would be simpler (for a user anyway - maybe not from a developer's standpoint)...
From a developer standoint that should be possible, from mine it's a bit tougher... also Indigo uses a 3-nodes camera, while persp is a single node camera.
Can you tell me the name of the MtI archive you get the files from ? I'll revert to the same version than you then see what can be done (by me), yet I don't know how, and even if i'll be successfull.
I you could be more precise on what is wrong/unhandy with indigo_camera that'll be usefull guidance; also check if the resolution gate is activated for the camera, as I stated yesterday.
Can you tell me the name of the MtI archive you get the files from ? I'll revert to the same version than you then see what can be done (by me), yet I don't know how, and even if i'll be successfull.
I you could be more precise on what is wrong/unhandy with indigo_camera that'll be usefull guidance; also check if the resolution gate is activated for the camera, as I stated yesterday.
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- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
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CTZn
How do I check if the resolution gate is activated for the camera? I am not even sure of what that is...
[EDIT] Just had another failed attempt. I cannot seem to get the Indigo camera positioned correctly. As for your question about what is wrong - I cant really say. All I know is that I have not gotten a good Indigo render since I stopped using Blender/Blendigo/Indigo. To further iterate, I bet I can import my model into Blender, export with Blendigo, and have a good render kicked off in a matter of minutes. You might even argue that Blendigo has been around a lot longer, but I was using Blendigo with ease since it existed. It seems that as of now, the ONLY ones to get nice renders with MtI are the ones working on the developement of it. That should say it all.
I hope I am not conveying the wrong message here... I mean no malice. I am just disappointed and trying to point out that the script is in no way easy to use, which is fine if it was only meant to be used be the few developing it, but I doubt that was the original intent.
How do I check if the resolution gate is activated for the camera? I am not even sure of what that is...
[EDIT] Just had another failed attempt. I cannot seem to get the Indigo camera positioned correctly. As for your question about what is wrong - I cant really say. All I know is that I have not gotten a good Indigo render since I stopped using Blender/Blendigo/Indigo. To further iterate, I bet I can import my model into Blender, export with Blendigo, and have a good render kicked off in a matter of minutes. You might even argue that Blendigo has been around a lot longer, but I was using Blendigo with ease since it existed. It seems that as of now, the ONLY ones to get nice renders with MtI are the ones working on the developement of it. That should say it all.
I hope I am not conveying the wrong message here... I mean no malice. I am just disappointed and trying to point out that the script is in no way easy to use, which is fine if it was only meant to be used be the few developing it, but I doubt that was the original intent.
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