Indigo basic tutorial + max9 scene

Announcements, requests and support regarding the 3DS MAX exporter
Post Reply
4 posts • Page 1 of 1
loran
Posts: 4
Joined: Fri Nov 10, 2006 1:15 am

Indigo basic tutorial + max9 scene

Post by loran » Fri Nov 10, 2006 10:00 am

download indigo v06-test6-
http://www.indigorenderer.com/montecarl ... _test6.zip

unzip and put files to C:Indigo (*.exe at this level)

download max exporter -M2I_615beta2-
http://irrdev.com/ktuser/u3dreal/Export ... 5beta2.rar

copy "U3D-IndigoExport RC0.615\Exporter\scripts\" content
to "3ds Max 9\Scripts" folder

copy "\U3D-IndigoExport RC0.615\Exporter\scripts\startup" content
to "3ds Max 9\Scripts\Startup" folder

copy "U3D-IndigoExport RC0.615\Exporter\UI\Macroscripts" content
to "3ds Max 9\ui\macroscripts"

copy "U3D-IndigoExport RC0.615\Master" content
to "C:\Indigo"

install is done now!

start max
menu "Customize" -- "Customize User Interface"
select the Menus bar tab.
select "U3D Tools" from Category
you can drag and drop the Max2Indigo to a devlopped menu on the right. I personaly put it on top of Rendering section.

now you can launch your Indigo render window by going on Menu "Rendering" --"Max2Indigo"

you have 5 Indigo materials, emitter provide any objects illumination effects. you can use standart max lights. to use the Indigo PhysicalSky you have to put a direct target light in the scene first.
camera must but targeted. no sky light in the scene.

RenderWindow:
enable Tonemapping in the Tonemapping tab. If not your scene might be over exposed.
go to camera tab and hit render!

Image
the max9 scene
http://laurent.renaud.free.fr/divers/In ... indigo.max

during render you can go for shopping or travel. few weeks later you will see your beautifull render is nearly done!! :lol:

atmmatt
Posts: 104
Joined: Sun Oct 22, 2006 4:33 am
Location: Pennsylvania - USA

Post by atmmatt » Fri Nov 10, 2006 10:33 am

Hi Loran, is this a new exporter?
"To be, or not to be" That is a question?

User avatar
u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

Post by u3dreal » Fri Nov 10, 2006 10:44 am

Thanks for the contribution loran...!!!!

Sorry but i'm already doing the coding so it is very good i get some help
with support and tutorials.... !!!

cheers

u3dreal ;)

User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

speed test

Post by filippo » Mon Nov 13, 2006 2:04 am

If we used this file to do a speedtest?

render time:
resolution:
pc or render farm
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 16 guests