Hello again.
It's been a while since my last post and I seem to have forgotten everything about indigo.
Yesterday I downloaded the most recent indigo build (1.0.9.3 final) and blendigo 1.0.9.
I modelled a scene with a glass on a table and intersecting fluid (fluid is in the glass but overlaps with it according to the old tutorial here) I set the precedence of the glass to 20 and fluid to 10 and rendered. The fluid has an absorbtion factor of about 1.
The result was a black fluid.
When I rendered without the glass, the fluid was like it was supposed to be: with a little colour absorbtion and non-black.
I used env-map for lighting and left almost all settings in blendigo on default.
I tried with bidir, without bidir, with hybrid, without hybrid. No difference.
Is it a bug or a feature?
No, seriously, what am I doing wrong?
Black fluid when used with glass.
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
Very strange. I seem to have found a bug in indigo, but I can't reproduce it.
I changed the material of the fluid while rendering without the glass before saving it. So when I tried to render with the glass again to see if there was still the black fluid, everything worked out fine.
I changed the settings of the fluid, but couldn't reproduce it...
I will get back, when the black fluid returns.
I changed the material of the fluid while rendering without the glass before saving it. So when I tried to render with the glass again to see if there was still the black fluid, everything worked out fine.
I changed the settings of the fluid, but couldn't reproduce it...
I will get back, when the black fluid returns.
Who is online
Users browsing this forum: No registered users and 18 guests