Cindigo 1.0.9

Announcements, requests and support regarding the Cinema 4D exporter
WLAD
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Post by WLAD » Fri Apr 18, 2008 11:45 pm

hi fused,
that's a nice release, but i have a place to you: can you plese implement the picture save parameter -o in the renderer object.

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fused
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Post by fused » Sat Apr 19, 2008 6:24 am

hey WLAD,

ill implement it, but ill put it in the camera tag under "output".

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pixie
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Post by pixie » Sat Apr 19, 2008 6:47 am

I don't want to be annoyin Fused, but if you check Cinema4d style you'll see that there's no parallel to it regarding Camera attributes...

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Marcofly
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Post by Marcofly » Sat Apr 19, 2008 7:30 am

thank you very much, fused!!!!!
see you soon!

Marco

WLAD
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Post by WLAD » Sat Apr 19, 2008 7:49 am

thx :D

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iacx
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Post by iacx » Sat Apr 19, 2008 10:45 pm

Thanks Fused! :)

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PureSpider
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Post by PureSpider » Sun Apr 20, 2008 2:29 am

Just an idea... what about using relative Paths instead of absolute ones (ie: tex.jpg instead of C:\Path\to\tex.jpg) in the igs files?

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fused
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Post by fused » Mon Apr 21, 2008 12:20 am

pixie wrote:I don't want to be annoyin Fused, but if you check Cinema4d style you'll see that there's no parallel to it regarding Camera attributes...
you're not annoying, every comment an crit is appreciated ;)

but i dont exactly get get what you mean... do you mean i should not put it in the camera tag, because you dont specify the c4d output image in the c4d camera?

if yes, heres why ill put it in the camera tag under "output":

the reason for the camera tag was, that you can have multiple camera settings in the scene (as opposed to only one setting when the settings was in the render settings tag(object)). if id put it in the renderer settings object, it would collide with the rest of my concept:

you create two cameras, specify the output in the render settings object, render both and... dang! one gets overwritten by the other.

hope that makes sense to you.
PureSpider wrote:Just an idea... what about using relative Paths instead of absolute ones (ie: tex.jpg instead of C:\Path\to\tex.jpg) in the igs files?
thats already on my todo-list. it might be in the next update :)

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pixie
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Post by pixie » Mon Apr 21, 2008 2:00 am

The thing is fused, if one draw parallels with Cinema 4D you'll see that there's one project and then there's a timeline, different cameras can be used still you define the path where images are stored not on camera object but on render settings. IMO Indigo exporter is just another render settings but focused only (obviously) on Indigo settings.

Cindigo do great regarding allowing one to set a special resolution for each camera I'll give you that, something that even Cinema won't allow users to do because the user cannot key it, still what I think it is lacking is to take the timeline into consideration and do just like cinema does, it might even check (if possible) the Cinema path and use it accordingly.

In Cinema when user wants to use multiple cameras he would use the stage object and chose which camera to use in which given time, given that Cinema modus operandis should be used first and foremost, I think that what would be needed was the option to take time line into consideration.

path_given_by_cinema_render_settings/project_name

_001.igs
_002.igs
_003.igs

_CameraA.igs
_CameraB.igs
_CameraC.igs

this could be named after the frame it occur or if cameras have different names according to those.
Attachments
path.png
Render Settings>Save>Path
path.png (40.92 KiB) Viewed 3832 times
Cameras.zip
Multiple Cameras the Cinema 4D way
(14.01 KiB) Downloaded 223 times
Last edited by pixie on Mon Apr 21, 2008 4:13 am, edited 2 times in total.

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PureSpider
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Post by PureSpider » Mon Apr 21, 2008 2:24 am

And oh yeah... what about integrating WLAD's cam as default for the cam tag so we can see the DoF?

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fused
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Post by fused » Mon Apr 21, 2008 2:42 am

@pixie:

i dont have the time to think about that right now. watching a movie. you will get a detailed reply soon-ish...

@PureSpider
fused wrote:hey micha,

dont worrie, this camera will be in the next release or maybe the release after the next.
also on my todo-list :)

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fused
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Post by fused » Tue Apr 22, 2008 6:07 am

i just implemented relative paths. seems to work so far, will do a few other tests.

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PureSpider
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Post by PureSpider » Tue Apr 22, 2008 6:11 am

Release it ASAP please!
Atm i have to hand-remove the absolute paths in the XML for rendering on my other machine with other drive letters!
Optionally let the user select if he wants to have relative or absolute paths (in the export dialog or the like).

Thanks in advance,
PureSpider

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fused
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Post by fused » Tue Apr 22, 2008 6:14 am

@pixie:

still, im not convinced. using the standard render output path? and export all cameras everytime? (if i get you right) doesnt make much sense to me, the user should have the contol about it.

also, when i export and run, wich one gets started? all? and what happens, when i want to export an animation? (when animation support is ready).

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fused
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Post by fused » Tue Apr 22, 2008 6:15 am

@PureSpider:

ok, ill finish it and release it soon.

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