Aqua Interiors

Show off your final renders
BbB
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Location: Berlin
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Aqua Interiors

Post by BbB » Sat Apr 19, 2008 5:12 pm

Hey guys,
I had a second go at building an entire home, though I took something less ambitious than last time - a small, self-contained loft. The inspiration comes from a book at home. Most images were rendered at 1600x1200 or 1200x1200 and downsampled slightly. Render times were around 20 hours per image on my quad. Some images use aperture diffraction, others don't. Lighting comes from the sun through the windows, using exit portals. Most images were de-noised (some of them a lot) but otherwise, no post.
Let me know what you think.
B

Image

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Image

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Sat Apr 19, 2008 5:18 pm

wonderful :wink:

I think you need to become an architect - if you are not one already.. forget the baby :P
( dont tell your wife I said that :wink: )

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jurasek
Posts: 247
Joined: Sun Jun 25, 2006 11:23 pm
Location: Poland

Post by jurasek » Sat Apr 19, 2008 5:48 pm

great as always, green wall is displacement? could u share that glass coffee table settings?

greetz,
jur

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Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Sat Apr 19, 2008 7:26 pm

8) special stuff man!!!
i like it a lot!
how u get this quality always in your images?....... :)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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suvakas
3rd Place Winner
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Post by suvakas » Sat Apr 19, 2008 7:35 pm

Too cool to be true 8)

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MESCH973
Posts: 76
Joined: Mon Mar 17, 2008 8:51 pm
Location: Italia

Post by MESCH973 » Sat Apr 19, 2008 8:46 pm

FANTASTICO!!!!

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Photoguy
Posts: 78
Joined: Fri Jan 18, 2008 2:44 am

Post by Photoguy » Sat Apr 19, 2008 9:52 pm

Great! (as always)
How'd you do that wall?

BbB
Posts: 1996
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Location: Berlin
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Post by BbB » Sun Apr 20, 2008 5:36 am

Big Fan
Hey Big F. Nah, the baby doesn't let itself be forgotten easily ;-)

jurasek
Thanks man. I'm pasting the glass settings below.

Kosmokrator
Hi Kosmo. Well, you know, four cores and some patience...

suvakas
MESCH973
Thanks guys. Glad you like it.

Photoguy
Hi Photoguy. The wall is a Blender displacement using an old bump map I had.
Attachments
GreenSmokedGlass.jpg
GreenSmokedGlass.jpg (79.85 KiB) Viewed 4221 times

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jurasek
Posts: 247
Joined: Sun Jun 25, 2006 11:23 pm
Location: Poland

Post by jurasek » Sun Apr 20, 2008 7:16 am

tnx BbB, gain 15... materials are still a mystery to me ;).

greetz,
jur

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Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Sun Apr 20, 2008 7:41 am

:shock: :shock: :shock:
without comments!!! as usual!!!
Luca. :)


PS : Tnx for glass material...

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OnoSendai
Developer
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Location: Wellington, NZ
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Post by OnoSendai » Mon Apr 21, 2008 5:39 am

Great stuff BbB.
My favourite is the last image, I love the reflections and caustics on the floor.

BbB
Posts: 1996
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Location: Berlin
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Post by BbB » Mon Apr 21, 2008 7:02 am

Thanks, Ono. These caustics and reflections really are areas where I think Indigo wipes the floor with its direct competitors.

StompinTom
Indigo 100
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Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Mon Apr 21, 2008 9:26 am

great stuff as usual except for the floor texture. didnt come out nice this time, looks painted. stronger bump maybe? ive used that same texture and i find it to be a little cartoony/unrealistic for some reason....

otherwise, awesome!

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Apr 21, 2008 9:32 am

Those all are great, as usual :D
I like the last one best :)

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Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Mon Apr 21, 2008 11:54 pm

I always feel a little bit uncomfortable to make crits on almost perfect pictures, specially when I would be enable to do such a beautifull work by myself.

I would like to say that these picures are almost perfect to me, like most of your work BbB, but the two little things that bother me are :
- the material of the stone-like wall. Looks strange, a very uniform dark grey, what could it be ?
- the floor texture. StompinTom says it looks unrealistic for some reason. To me, the reason is that the joints are perfectly aligned, which never happens in real life. In real life, the length of the room is never a perfect multiple of your floor's "slats" (planks ? I don't know the correct english word sorry), so the joints are never aligned.

Apart from these two details, what to say ? It's perfect.

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