Indigo v1.0.9 for Linux Build 2
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
Working great!
I'm using 64 bits version on Xubuntu64 7.10 (gutsy), GUI version launched via Blendigo. (dunno how to use the console version ).
The only issue is still the log text appearing over the rendered image. Other than that, it's friggin' great to have native linux builds!
Thanks a lot Ono.
Regards,
Alvaro
I'm using 64 bits version on Xubuntu64 7.10 (gutsy), GUI version launched via Blendigo. (dunno how to use the console version ).
The only issue is still the log text appearing over the rendered image. Other than that, it's friggin' great to have native linux builds!
Thanks a lot Ono.
Regards,
Alvaro
Last edited by afecelis on Fri Apr 11, 2008 4:19 pm, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
Great news !
But cant make it work on ubuntu64 "gutsy" .
Console said this at the end of export from blendigo and blender2.45_x64 :
Did I miss something to install ? Was it installed wrong ?
I'm noob on linux ...
But cant make it work on ubuntu64 "gutsy" .
Console said this at the end of export from blendigo and blender2.45_x64 :
Code: Select all
"/home/axis/indigo_x64_linux_v1.0.9_2/IndigoWrapper.sh" &
./indigo: error while loading shared libraries: libwx_gtk2u_aui-2.8.so.0: cannot open shared object file: No such file or directory
I'm noob on linux ...
delic:
I'm running gutsy x64 and have no problem with both console and GUI version of Indigo.
Are you completely up-to-date?
What happens if you run Indigo manually, without using Blendigo? (cd to the Indigo folder, ./indigo) - same thing?
Ono:
Thank you for the build, however, I'm currently investigating a seg fault that happened with my first render with this version.
.9 for linux has run flawlessly for me (in fact, this is my first adventure with 1.0+ because I haven't needed anything new) on this same box.
I'll investigate further and see what's going on.
I'm running gutsy x64 and have no problem with both console and GUI version of Indigo.
Are you completely up-to-date?
What happens if you run Indigo manually, without using Blendigo? (cd to the Indigo folder, ./indigo) - same thing?
Ono:
Thank you for the build, however, I'm currently investigating a seg fault that happened with my first render with this version.
Code: Select all
Display took 0.21487 s
Time elapsed: 22 m, 6 s
Done 352030000.00000 samples (2346.86667 samples per pixel)
265437.41994 samples / second (3.76737 micro-seconds / sample)
Segmentation fault (core dumped)
I'll investigate further and see what's going on.
Tried again, this time segfaulted in 40 mins.
I'm gonna try other scenes and see what happens; I also should try and see if the GUI version does the same thing..
I'm gonna try other scenes and see what happens; I also should try and see if the GUI version does the same thing..
Code: Select all
------------------------------------------------
Display took 0.24425 s
Time elapsed: 40 m, 13 s
Done 984880000.00000 samples (6565.86667 samples per pixel)
408026.16009 samples / second (2.45082 micro-seconds / sample)
Segmentation fault (core dumped)
Hi delic,
Sounds like you need to install the gtkwx libraries. On Fedora I just used yum to install them from the repository, not to sure if Ubuntu uses yum or not.
yum install wxGTK
Sounds like you need to install the gtkwx libraries. On Fedora I just used yum to install them from the repository, not to sure if Ubuntu uses yum or not.
yum install wxGTK
delic wrote:Great news !
But cant make it work on ubuntu64 "gutsy" .
Console said this at the end of export from blendigo and blender2.45_x64 :
Code: Select all
"/home/axis/indigo_x64_linux_v1.0.9_2/IndigoWrapper.sh" & ./indigo: error while loading shared libraries: libwx_gtk2u_aui-2.8.so.0: cannot open shared object file: No such file or directory
Grimm
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
Working great here on Ubuntu "Hardy" (x64). Both console and gui are working great!
Ono:
Any particular reason for switching the gui to gtk? It is prettier, but harder to work with from a coding perspective - especially as xWindows is cross platform and will work with linux just as well... Just wondering
[EDIT] Ah missed the wxGTK part...
Ono:
Any particular reason for switching the gui to gtk? It is prettier, but harder to work with from a coding perspective - especially as xWindows is cross platform and will work with linux just as well... Just wondering
[EDIT] Ah missed the wxGTK part...
Wow, amazingly enough, Indigo crashes around the 40 minute mark every single time I've tried this render (6 times now). Bizarre (I'm sure it's coincidence).
I'm going to see if the 32-bit version does the same thing.
EDIT:
Indigo 32-bit:
WTF!
I'll try the Windows version in Wine next. Dammit!
I'm going to see if the 32-bit version does the same thing.
EDIT:
Indigo 32-bit:
Code: Select all
------------------------------------------------
Display took 0.26014 s
Time elapsed: 52 m, 12 s
Done 2934110000.00000 samples (19560.73333 samples per pixel)
936551.42330 samples / second (1.06775 micro-seconds / sample)
Segmentation fault (core dumped)
I'll try the Windows version in Wine next. Dammit!
Well this doesn't help me figure out the problem.
Indigo 32 Windows on the same box, in wine:
Indigo 32 Windows on the same box, in wine:
Code: Select all
Display took 0.32467 s
Time elapsed: 7 h, 21 m, 36 s
Done 5124300000.00000 samples (34162.00000 samples per pixel)
193396.87809 samples / second (5.17071 micro-seconds / sample)
Indigo under wine just locked up after a little more then an hour of render time. This is under version 0.9.58-1 of wine. This is usually not much of a problem for me as I just use Indigo under wine for my preview renders. When I need to do a final I just render it under the Linux version of Indigo_console.
Grimm
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