MtI v1.0.9 Stable (updated 17th April 2008)
MtI v1.0.9 Stable (updated 17th April 2008)
No major changes over 1.0.8, except for adding a couple of renderer settings in the scriptnode.
UPDATE 9th April 2008
See this post for an update: Mti 1091
UPDATE 11th April 2008
There is now an installer for MtI for windows platforms here:
http://indigomaterials.uk.to/downloads/ ... Indigo.exe (94k)
(You will need to install Indigo (1.0.9 stable) and Maya (7/8/8.5/2008/2008x64) before installing MtI.)
UPDATE 15th April 2008
There is now an installer for MtI for linux platforms here:
http://indigomaterials.uk.to/downloads/ ... er-1091.sh (160k)
(You will need to install Indigo (1.0.9 stable) and Maya (7/8/8.5/2008/2008x64) before installing MtI.)
NB: you may have to "chmod +x" the .sh file before you can run it in a bash terminal. It is a self-extracting archive and installer script. Should be fairly straightforward
UPDATE 17th April 2008
Linux installer has been updated to fix a number of bugs.
UPDATE 9th April 2008
See this post for an update: Mti 1091
UPDATE 11th April 2008
There is now an installer for MtI for windows platforms here:
http://indigomaterials.uk.to/downloads/ ... Indigo.exe (94k)
(You will need to install Indigo (1.0.9 stable) and Maya (7/8/8.5/2008/2008x64) before installing MtI.)
UPDATE 15th April 2008
There is now an installer for MtI for linux platforms here:
http://indigomaterials.uk.to/downloads/ ... er-1091.sh (160k)
(You will need to install Indigo (1.0.9 stable) and Maya (7/8/8.5/2008/2008x64) before installing MtI.)
NB: you may have to "chmod +x" the .sh file before you can run it in a bash terminal. It is a self-extracting archive and installer script. Should be fairly straightforward
UPDATE 17th April 2008
Linux installer has been updated to fix a number of bugs.
- Attachments
-
- MayaToIndigo-v 1.0.9Stable.zip
- (210.57 KiB) Downloaded 5562 times
Last edited by dougal2 on Fri Apr 25, 2008 10:10 am, edited 9 times in total.
hmm, 120 downloads and nobody has anything at all to say about it.
I guess I'll take that as a compliment
seriously though, I'd like to hear some kinda feedback from MtI users, either good or bad... there may well be bugs or missing features that you guys could use. Just let me know and we'll see about adding more stuff to MtI.
(Although, I kind of agree with the philosophy that perfection is achieved not when there's nothing more to add, but when there's nothing more to take away )
Any feedback at all would be appreciated.
I guess I'll take that as a compliment
seriously though, I'd like to hear some kinda feedback from MtI users, either good or bad... there may well be bugs or missing features that you guys could use. Just let me know and we'll see about adding more stuff to MtI.
(Although, I kind of agree with the philosophy that perfection is achieved not when there's nothing more to add, but when there's nothing more to take away )
Any feedback at all would be appreciated.
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
Hi Dougal,
I haven't found time to contribute lately (and when I did find some time, the job was already done by you .
Thanks a lot for
- keeping things running,
- implementing every feature in no time,
- and most of all: For writing this extremely tidy code.
regards,
b
btw., 120 downloads is something like exponential growth of downloads...
Some tiny things I'll do when I have a working Maya machine running with SVN again:
- Bring the Help Menu "Table" more up to date, so the meaning of all the (legacy) maya shaders
parameters is visible on first glance
- Add Oren-Nayar shader through anisotropic
- Fix some Icons
- Add a Meaningful preset for every element
- Power drawn or Luminous efficacy is fixed at 2, should be fixed at one so the math is simpler
I haven't found time to contribute lately (and when I did find some time, the job was already done by you .
Thanks a lot for
- keeping things running,
- implementing every feature in no time,
- and most of all: For writing this extremely tidy code.
regards,
b
btw., 120 downloads is something like exponential growth of downloads...
Some tiny things I'll do when I have a working Maya machine running with SVN again:
- Bring the Help Menu "Table" more up to date, so the meaning of all the (legacy) maya shaders
parameters is visible on first glance
- Add Oren-Nayar shader through anisotropic
- Fix some Icons
- Add a Meaningful preset for every element
- Power drawn or Luminous efficacy is fixed at 2, should be fixed at one so the math is simpler
OK, I've set luminous_efficacy to 1 in my working copy.
I've also added a sanity check if you've forgotten to set power drawn (I do this quite often ) and it gets set to 20.
I'm also working on the time/date sun functions - I know it's not techincally anything to do with Indigo, but there's no harm in having it in
I've also added a sanity check if you've forgotten to set power drawn (I do this quite often ) and it gets set to 20.
I'm also working on the time/date sun functions - I know it's not techincally anything to do with Indigo, but there's no harm in having it in
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
Short sun animation:
http://ftlfm.com/gallery/v/indigoAnim/suncycle.flv.html
The world location is set to London, date is today's date. So basically this is a render of what shadows looked like here today
The GeoSun stuff is now available via the SVN. To use it, run
and you'll find the time/date/location settings in the Extra Attributes section of the sunShape directional light.
http://ftlfm.com/gallery/v/indigoAnim/suncycle.flv.html
The world location is set to London, date is today's date. So basically this is a render of what shadows looked like here today
The GeoSun stuff is now available via the SVN. To use it, run
Code: Select all
mti_setupGeoSun
UPDATE 9th April 2008
Mostly changes for linux compatibility:
- Added option to run indigo native or indigo wine version
- Added option to change indigo's "nice" value when run
- Added GeoSun functions to the Sun button - look in "Extra Attributes"
Mostly changes for linux compatibility:
- Added option to run indigo native or indigo wine version
- Added option to change indigo's "nice" value when run
- Added GeoSun functions to the Sun button - look in "Extra Attributes"
- Attachments
-
- MayaToIndigo-20080409.zip
- (214.56 KiB) Downloaded 257 times
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
dougal2
Well, after about 3 hours, I finally got it working, so you can ignore my PM. I still cant get it to start the render direct - just get the xml exported - no biggie. And for the life of me, I cannot figure out why the icons wont display still. LOL
All in all, great stuff, dougal. How about some install scrips? One for Win and one for Lin. It could take a lot of the guesswork out of it... I could help with the Linux shell script for install, but I'm almost certain that I have never gotten it installed just right. Have you known anyone else to use Maya natively in linux along with the script? Maybe I'm the odd one out...
Well, after about 3 hours, I finally got it working, so you can ignore my PM. I still cant get it to start the render direct - just get the xml exported - no biggie. And for the life of me, I cannot figure out why the icons wont display still. LOL
All in all, great stuff, dougal. How about some install scrips? One for Win and one for Lin. It could take a lot of the guesswork out of it... I could help with the Linux shell script for install, but I'm almost certain that I have never gotten it installed just right. Have you known anyone else to use Maya natively in linux along with the script? Maybe I'm the odd one out...
OK, I'm up for doing installer scripts. Off the top of my head there are only 2 variables we need to know up-front:
1. The user's home directory
2. The Maya version
The first I think we can get quite easily using an environment variable in windows (%USERPROFILE%) and using ~/ in linux.
(Actually, reliably determining the location of "My Documents" might be tricky - I for one have changed it on at least one of my machines, and Vista has a different name for it! )
The second can be prompted for.
linux:
windows:
Then it's a case of copying a few files to folders, with the exception of adding a little data to the Maya.env file -but only if it doesn't already exist!
the MAYA_*_PATH vars also need to not destroy any parts that existed before.
Interesting idea, most of the parts to do it are here in this post.
1. The user's home directory
2. The Maya version
The first I think we can get quite easily using an environment variable in windows (%USERPROFILE%) and using ~/ in linux.
(Actually, reliably determining the location of "My Documents" might be tricky - I for one have changed it on at least one of my machines, and Vista has a different name for it! )
The second can be prompted for.
linux:
Code: Select all
OPTIONS="7.0 8.0 8.5 2008 8.5x64 2008x64"
select opt in $OPTIONS; do
if [ "$opt" = "7.0" ]; then
MAYA_VER=7.0
break
elif [ "$opt" = "8.0" ]; then
MAYA_VER=8.0
break
elif ..
....etc.....
else
echo bad option
fi
done
Code: Select all
echo Enter maya version:
set /p maya_ver=
Code: Select all
MyPath = D:\Documents\maya\8.5
MyScriptPath = %MyPath%\scripts
MAYA_SCRIPT_PATH = %MyScriptPath%\MayaToIndigo
MAYA_PLUG_IN_PATH = %MyScriptPath%/indigoShader
Interesting idea, most of the parts to do it are here in this post.
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
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