Announcements, requests and support regarding the Cinema 4D exporter
-
Camox
- Posts: 587
- Joined: Sat Aug 05, 2006 5:28 am
- Location: Berlin Germany
-
Contact:
Post
by Camox » Fri Feb 08, 2008 10:17 pm
Great work fused ! The grouped instances is very helpful and the other features are also welcome.
greetz
-
dougal2
- Posts: 2532
- Joined: Wed Nov 15, 2006 8:17 am
- Location: South London
Post
by dougal2 » Fri Feb 08, 2008 11:24 pm
@fused
but surely the job of reading an IGM into Cinema (or Maya, blender etc) should be the job of an
importer script ??
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Fri Feb 08, 2008 11:38 pm
@dougal:
...which im working on. so stay tuned!
-
Camox
- Posts: 587
- Joined: Sat Aug 05, 2006 5:28 am
- Location: Berlin Germany
-
Contact:
Post
by Camox » Fri Feb 08, 2008 11:54 pm
If one of the instances objcts inserted an object, the deformed all other instances objects.
i think you dont understand my bad language.
Wenn man über den instanz Objekten ein polygon Objekt einfügt, dann werden alle anderen instanz Objekte deformiert.
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sat Feb 09, 2008 12:03 am
@Camox:
kannst du mir bitte ne beispiel szene schicken?
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Sat Feb 09, 2008 12:16 am
only UVW-mapping supported (no tiling)
No tililing? It tiles fine here...
Just look at floor it's heavily tiled...
-
Attachments
-
- Floor tiling
- im1202412230.png (519.56 KiB) Viewed 4736 times
Last edited by
pixie on Sat Feb 09, 2008 1:19 am, edited 1 time in total.
-
Camox
- Posts: 587
- Joined: Sat Aug 05, 2006 5:28 am
- Location: Berlin Germany
-
Contact:
Post
by Camox » Sat Feb 09, 2008 12:19 am
...
-
Attachments
-
- instanzen.rar
- Instanzen...
- (82.23 KiB) Downloaded 273 times
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Sun Feb 10, 2008 1:00 am
Well it seems it don't tile after all... I do some scenes with a tilable texture and althought it had appeared fine in c4d in indigo it appeared with the full texture size.
Does anyone knows of some program that can export a tilable texture so that I can set its lenght without having to copy paste it on photoshop? Any other work around would also cut it.
-
kadajawi
- Posts: 257
- Joined: Wed Mar 07, 2007 7:40 am
Post
by kadajawi » Sun Feb 10, 2008 1:48 am
I do it by removing the UVM tag, set the material to whatever non UVM map you want and under coordinates or so you can tile the texture with the size settings. After that you let it create a UVM tag under Tags in the object thing on the right.
Hope that helps.
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Tue Feb 12, 2008 12:11 am
@pixie:
what i meant was, that the "tilie x/y" in the texture tag is not working for cindigo.
im working on that. please do it like kadajawi described it.
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Tue Feb 12, 2008 6:46 am
i fixed the bug posted by camox.
will update soon
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Tue Feb 12, 2008 12:07 pm
ZomB wrote:j) Support for other Texture Mapping, by simply converting the the textures to UV mapping on export would be nice.
Im working on that right now.
supported mapping types will be:
-Spherical
-Shrinkwrap
-Cylindrical
-Flat
-Spatial
-Cubic
and here is a testrender with several objects using cylindrical mapping
-
Attachments
-
- im1202773372.JPG (234.56 KiB) Viewed 4558 times
-
Marcofly
- Posts: 407
- Joined: Thu Jun 29, 2006 12:51 am
- Location: Köln, Germany
Post
by Marcofly » Tue Feb 12, 2008 1:30 pm
mmmhhhhh!! what a sexy test!!
Good job, fused!!
-
Camox
- Posts: 587
- Joined: Sat Aug 05, 2006 5:28 am
- Location: Berlin Germany
-
Contact:
Post
by Camox » Tue Feb 12, 2008 10:11 pm
thx fused
-
Phoenix
- Posts: 158
- Joined: Tue Jul 04, 2006 2:15 am
-
Contact:
Post
by Phoenix » Thu Feb 14, 2008 1:00 pm
fused wrote:ZomB wrote:j) Support for other Texture Mapping, by simply converting the the textures to UV mapping on export would be nice.
Im working on that right now.
supported mapping types will be:
-Spherical
-Shrinkwrap
-Cylindrical
-Flat
-Spatial
-Cubic
Hi fused,
this sounds really promising, thank you very much for your indefatigable effort!
Just a very small cosmetic proposal:
Perhaps it would be wise to add a headline like "Task Priority" or "Indigo Task Priority" to the "Normal/Below Normal" part in the export dialog window.
I puzzled a while if it had something to do with the polygon normals till I realized it's for the task priority of Indigo!
Who is online
Users browsing this forum: No registered users and 42 guests