Cindigo 1.0.6 (updated 8th Feb 2008)

Announcements, requests and support regarding the Cinema 4D exporter
Azrael Crusader
Posts: 31
Joined: Sat Jan 19, 2008 7:56 am

Post by Azrael Crusader » Thu Jan 31, 2008 7:00 am

Okay, maybe I've got a positive end of the day... 8)
Attachments
Bauer.rar
(220.99 KiB) Downloaded 290 times

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Thu Jan 31, 2008 7:18 am

you dont even have a blend material in your scene.

heres a sample file. hope it helps :)
Attachments
sampleBlend.zip
(7.69 KiB) Downloaded 298 times

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Thu Jan 31, 2008 7:19 am

Azrael Crusader wrote:Okay, maybe I've got a positive end of the day... 8)
Yes it will dude :)

Cindigo ONLY suppoerts UV mapped textures atm,
so you'll have to convert your spherical mapping to UV, and everything works fine...

I'll update the request list for a "automated on export convert to uv mapping" thing ;-)
polygonmanufaktur.de

Azrael Crusader
Posts: 31
Joined: Sat Jan 19, 2008 7:56 am

Post by Azrael Crusader » Thu Jan 31, 2008 7:21 am

Hmmm...Okay thanks first. is it also explaining the non-working of the alpha/blend?

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Thu Jan 31, 2008 7:23 am

yes. c4d alpha materials dont work with indigo.

Azrael Crusader
Posts: 31
Joined: Sat Jan 19, 2008 7:56 am

Post by Azrael Crusader » Thu Jan 31, 2008 7:37 am

okay, this is what I found out a few days ago... But how can I reach the alpha-like-effect? I thought with a blendmap...

edit: Sorry, I missed your post... Okay, I will try it...

Azrael Crusader
Posts: 31
Joined: Sat Jan 19, 2008 7:56 am

Post by Azrael Crusader » Thu Jan 31, 2008 8:05 am

Ahhh... It works! i will use a little bit time to analyze and understand it... Thanks a lot guys!

Micha1138
Posts: 28
Joined: Mon Aug 07, 2006 2:45 am

Post by Micha1138 » Thu Jan 31, 2008 7:07 pm

Azrael Crusader wrote:Ahhh... It works! i will use a little bit time to analyze and understand it... Thanks a lot guys!
I´d really appreciate it if you could post at least a hint at how you solved your problem since users with the same or similar problems certainly will find that helpful. Sorry, but I can´t comprehend the use of posts like "found out" or "solved it" after the same user posted a question that noone seemingly knew an answer to. :roll:

Michael

Azrael Crusader
Posts: 31
Joined: Sat Jan 19, 2008 7:56 am

Post by Azrael Crusader » Thu Jan 31, 2008 7:53 pm

Hy, Just have a look at the file fused posted. Put in a alpha map in the alpha channel of the blend material. My fault was that I've changed the sphere mapping to UV-Mapping at the material tag behind the objekt but forgot the change of the material mapping at the Materials-objekt where the material helper tag lies... :roll:

kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Fri Feb 08, 2008 2:57 am

Does IGM import work by now? Or can I set the IGM filename somewhere so it gets loaded? That would be cool, I'd like to use the Schott glas materials, but they are stored in IGMs.

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Fri Feb 08, 2008 3:25 am

The Main Problem here is that Cindigo doesn't support the "regular_tabulated spectrum" atm, so it can't understand this information...

You'll have to add/link such materials by hand to the exported igs files :?
polygonmanufaktur.de

kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Fri Feb 08, 2008 4:01 am

That's what I'm doing right now, but editing the IGS by hand everytime is a bit annoying. The Schott database is available in the igml format, maybe an option to add anything we would like to add to the IGS would be great. Then an option to create some sort of empty material would be all we would need... right now I'm adding the include tag and removing the material stuff by hand for each rendering.

Isn't Indigo supposed to be able to load external IGMs? Then all we would need would be a field where we can put in the file name...

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Post by dougal2 » Fri Feb 08, 2008 5:01 am

ZomB: the exporter should have to be able to understand anything that's in an external IGM - just use an <include>

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Fri Feb 08, 2008 9:38 pm

@dougal: yes it should, but i think you know very well, that an exporter sometimes is missing some features :twisted: :roll:


i updated the exporter. here are the new features:

* polygons with area = 0 will be ignored on export
* unused points wont be exported
* normals wont be exported anymore if normal smoothing is disabled
* instances of objects with a hierarchy(instances in instances will be ignored)
* changed the way blend materials work. for a blend map you now have to use the alpha channel of the c4d mat
Last edited by fused on Sat Feb 09, 2008 12:15 am, edited 1 time in total.

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Fri Feb 08, 2008 10:14 pm

thank you very much Fused
:D
Luca. ;)

Locked
83 posts

Who is online

Users browsing this forum: No registered users and 13 guests