Rafco Tower UPDATED
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Rafco Tower UPDATED
hey all
here are the final renderings for the Rafco Office Tower thats going up in Kuwait sometime soon. hopefully this is the final iteration, weve been doin a bunch of changes and im sort of going broke.
tower imported from a SketchUp model, heavily modified in Blender, environment modelled/textured in Blender, postwork in Photoshop to composite backgrounds and tone the image.
comments/crits appreciated!
take er easy
here are the final renderings for the Rafco Office Tower thats going up in Kuwait sometime soon. hopefully this is the final iteration, weve been doin a bunch of changes and im sort of going broke.
tower imported from a SketchUp model, heavily modified in Blender, environment modelled/textured in Blender, postwork in Photoshop to composite backgrounds and tone the image.
comments/crits appreciated!
take er easy
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
thanks a lot guys!
all the renderings are with Indigo, of course. the buildings right around the tower are all modelled, just quick generic block buildings i threw together to give it some context. the ones in the aerial shot are all modeled too, as well as the streets and trees and such.
the lighting setup is just the sun/sky system with a pretty high turbidity (4.8 or something like that) to give it that dusty, desert feel.
toughest part was definitely tweaking the night shot and getting it to look reasonably realistic while keeping some of the drama and flashiness. came out ok, i think, but its definitely something i need to work on.
thanks again for all the comments!
all the renderings are with Indigo, of course. the buildings right around the tower are all modelled, just quick generic block buildings i threw together to give it some context. the ones in the aerial shot are all modeled too, as well as the streets and trees and such.
the lighting setup is just the sun/sky system with a pretty high turbidity (4.8 or something like that) to give it that dusty, desert feel.
toughest part was definitely tweaking the night shot and getting it to look reasonably realistic while keeping some of the drama and flashiness. came out ok, i think, but its definitely something i need to work on.
thanks again for all the comments!
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