simple flower

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Vampyre
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simple flower

Post by Vampyre » Wed Feb 06, 2008 12:05 am

any suggestions on this are welcome. i actually modeled and instanced about 15,000 pollen spores but they are too small. I think imma have to redo them. does anyone know of a good SSS setting for the green stems? right now they are just specular, but they should be sort of a cream i think?
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SmartDen
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Post by SmartDen » Wed Feb 06, 2008 12:29 am

nice
but a little bit too diffuse. try to add some phong reflections

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Kram1032
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Post by Kram1032 » Wed Feb 06, 2008 1:26 am

O.o
wow, great!
yeah, I guess, cream is the correct colour :)

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Vampyre
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need SSS help

Post by Vampyre » Wed Feb 06, 2008 8:45 am

I'm guessing that you mean specular on the flower petals? I think it could do with a bit more, the bump map doesn't show at all as it is.

i'm trying now to redo the stamen, but i am having a tough time with it. I think that i'm taking the wrong approach all together with modeling.. here is what i have so far. The top is part of the reference photo i'm using, the bottom is my sad attempt at making a cg version. The material on the pollen spores is sss.

As for modeling, i think im gonna try using displacement and a texture map..

but that still doesn't help me with the material. as you can see in the photo light should glow through round the edges of the pollen and i can't figure out how to do that. I've tried transparent diffuse, SSS, and various blended materials. My guess is that i can use SSS for this but i suck at figuring out the correct settings. any suggestions?
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Kram1032
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Post by Kram1032 » Wed Feb 06, 2008 8:49 am

The problem is that those pollen are quite porous. Hard to simulate in Indigo... they're more or less filled with tiny bubbles, which might have a great impact on the scattering...

And your colour currently also doesn't match. I guess, a lot more blue and a bit more green absorption doesn't harm :) they're quite orange :)

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Vampyre
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the color is pretty bad

Post by Vampyre » Wed Feb 06, 2008 9:08 am

i noticed that when i was putting together the preview.. Yeah it almost looks like pach fuzz around the pollen in the photo, im really wishing indigo had a minnaert shader.

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Vampyre
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second try

Post by Vampyre » Thu Feb 07, 2008 1:13 am

so i gave up on trying to do the stamina the right way, and i just used the gimp to soften them up.
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Kram1032
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Post by Kram1032 » Thu Feb 07, 2008 3:28 am

actually looks kinda realistic :)

Vanessa07
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Post by Vanessa07 » Thu Feb 07, 2008 4:27 am

Sweet... :cry:

The land on the right would be nice and more realistic with other flowers or trees, no? :roll:

doublez
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Post by doublez » Thu Feb 07, 2008 10:22 am

It looks good, even though it might not be "right".

BbB
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Post by BbB » Thu Feb 07, 2008 10:32 am

Yes. I'm convinced by it. You nailed this one I think.

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matt
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Post by matt » Thu Feb 07, 2008 2:43 pm

Is that a diffuse transmitter for the petals?

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Vampyre
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thanks for all the replies

Post by Vampyre » Fri Feb 08, 2008 12:54 am

thanks alot for all the replies

Vanessa07 - your right i think, trees would be great over there.. i might drop a photo background in, no sense in modeling a high detail forest if its just gonna get blurred all to heck and back

matt - yes and no. its a blend material, half diffuse transmitter, half specular

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