Instances: Too much personality

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pixie
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Instances: Too much personality

Post by pixie » Wed Feb 06, 2008 7:27 am

Well I though out of making a grass floor using the blender tutorial approach and the recent instances of instances thread, yet it fails to render what shows on cinema...

Anyone knows what the problem might be? Lack of memory? Indigo isn't using much though, 40Mb roughly
Attachments
c4d_render.jpg
Cinema render
c4d_render.jpg (13.35 KiB) Viewed 3530 times
grass.zip
Original scene
(377.24 KiB) Downloaded 254 times
im1202237065.png
Without a problem
im1202237065.png (417.18 KiB) Viewed 3530 times
im1202234010.png
some appear some doesn't
im1202234010.png (388.78 KiB) Viewed 3531 times
im1202235749.png
Personality rise
im1202235749.png (456.54 KiB) Viewed 3531 times

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Zom-B
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Post by Zom-B » Wed Feb 06, 2008 8:30 am

polygonmanufaktur.de

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pixie
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Post by pixie » Wed Feb 06, 2008 8:59 am

I have only one object and multiple instances of it... just check the c4d I had attached.

They are all under a null object and refer all to the same object

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Post by Zom-B » Wed Feb 06, 2008 5:45 pm

Sorry Pixie, read your Post while working and simply havnt seen the attached file!

But my answer is still correct :lol:

you generated so much instances, that if if select them all and declare a new reference Object,
its hown the right way in C4D, but the instances still don't use only this reference, buy some stay at the old :?

simply select some of the last instances, and you'll see they are still referring to leaps.161.

Seems like a C4D bug to me!

To prevent this, try to assign the main Reference after each multiplying and instance generation.

Hope this helps
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Post by bender » Sat Apr 26, 2008 7:35 am

cinema has a limit of 1000 objects selected in the object manager. I guess someone has reached these boundaries here.

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pixie
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Post by pixie » Sun Apr 27, 2008 3:21 am

indeed I might. thanks for clearing it out :D

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