Instances of Instances
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
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- 3D Software: Cinema 4D
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Instances of Instances
I've done a [(1x4)x8] array, but due to it some are instances of instances so, as you can see, anything beside the original one do not render.
What should I do? A 4x8 array, or is there any way to do this kind of array?
What should I do? A 4x8 array, or is there any way to do this kind of array?
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- Big Picture
- im1201829710.png (580.55 KiB) Viewed 5772 times
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- Detail
- im1201830331.png (530.68 KiB) Viewed 5771 times
no, metapixel, this is the cinema4d subforum
You can also take the base object, >duplicate it 3 times (with 'generate instances' unckecked), so you have the first lower row of objects.
Then put the base obj and the copies in a group, select the group >duplicate ('generate instances' marked)..
why do you still have those triangles visible? they shouldn't be there! check the scale of your project, or post the window so we can have a look at it..
You can also take the base object, >duplicate it 3 times (with 'generate instances' unckecked), so you have the first lower row of objects.
Then put the base obj and the copies in a group, select the group >duplicate ('generate instances' marked)..
why do you still have those triangles visible? they shouldn't be there! check the scale of your project, or post the window so we can have a look at it..
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- ScreenHunter_01 Feb. 01 17.12.jpg (16.77 KiB) Viewed 5724 times
Nah... marco, this ain't cool!
If you can, and yes you do (!), stay with one single base mesh!
do you instancing work, and after this select all instances and change the reference Object back to your base mesh, by dragging it into the "reference object" field!
If you stay @ only one single reference, fixing the mesh errors visible in the rendering above isn't this much pain in the a** anymore
**EDIT**
Select ALL intstances... in the screenshot I forgot to select "Würfel.1" & "Würfel.2"
If you can, and yes you do (!), stay with one single base mesh!
do you instancing work, and after this select all instances and change the reference Object back to your base mesh, by dragging it into the "reference object" field!
If you stay @ only one single reference, fixing the mesh errors visible in the rendering above isn't this much pain in the a** anymore
**EDIT**
Select ALL intstances... in the screenshot I forgot to select "Würfel.1" & "Würfel.2"
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- instancing.jpg (50.04 KiB) Viewed 5718 times
Last edited by Zom-B on Sat Feb 02, 2008 6:06 am, edited 1 time in total.
polygonmanufaktur.de
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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Indeed that was the only way I thought of, yet the forum had eaten my post a few times already as such I add not expressed myself fully. I wanted to avoid it too because they are heavy objects even if only one. BTW, which triangles?Marcofly wrote:no, metapixel, this is the cinema4d subforum
You can also take the base object, >duplicate it 3 times (with 'generate instances' unckecked), so you have the first lower row of objects.
Then put the base obj and the copies in a group, select the group >duplicate ('generate instances' marked)..
why do you still have those triangles visible? they shouldn't be there! check the scale of your project, or post the window so we can have a look at it..
You're right, ZomB... thank you for the good suggestion! i will surely use it!!
mmmhh, are you sure it gets exported right? in your example Wuerfel.0.0 is an instance of an instance!
pixie, i had a similar project to render, a couple of years ago.. i started with modellling all the glass elements, but the rendertimes were extremely long.. for the close-ups i kept the modeled elements, for the far-views i just put a plane covering all the holes of the window, lowered the transparency, added bump.. and it was *a lot* quicker! maybe this could help..
Edit: yes, it works!!
mmmhh, are you sure it gets exported right? in your example Wuerfel.0.0 is an instance of an instance!
pixie, i had a similar project to render, a couple of years ago.. i started with modellling all the glass elements, but the rendertimes were extremely long.. for the close-ups i kept the modeled elements, for the far-views i just put a plane covering all the holes of the window, lowered the transparency, added bump.. and it was *a lot* quicker! maybe this could help..
Edit: yes, it works!!
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
But then these would be covered by the glass, therefore I didn't put much attention into it...Marcofly wrote:You're right, ZomB... thank you for the good suggestion! i will surely use it!!
mmmhh, are you sure it gets exported right? in your example Wuerfel.0.0 is an instance of an instance!
pixie, i had a similar project to render, a couple of years ago.. i started with modellling all the glass elements, but the rendertimes were extremely long.. for the close-ups i kept the modeled elements, for the far-views i just put a plane covering all the holes of the window, lowered the transparency, added bump.. and it was *a lot* quicker! maybe this could help..
Edit: yes, it works!!
Well these are to be close ups and to influence the overall scene so I put as much detail as humanly possible...
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- New version
- im1201878286.png (442.06 KiB) Viewed 5683 times
pixie, it's always a compromise between quality and time.. sometimes there are scenes where everything is perfectly cleared, and 1 element still has noise after 30 hours rendering.. well, i prefer to find a roundabout for that object, instead of waiting so long..
The attached pic has an incredibly low poly count, clears the transparency at 250k samples\second, and IMO doesn't look so bad, at a certain distance.. (the bump could have a smaller tiling, but it's just a test..). After 5 minutes rendering i achieved 100 samples\pixel @1000x1000..
The attached pic has an incredibly low poly count, clears the transparency at 250k samples\second, and IMO doesn't look so bad, at a certain distance.. (the bump could have a smaller tiling, but it's just a test..). After 5 minutes rendering i achieved 100 samples\pixel @1000x1000..
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- im1201895049.png (1.74 MiB) Viewed 5654 times
Region renderingMarcofly wrote:pixie, it's always a compromise between quality and time.. sometimes there are scenes where everything is perfectly cleared, and 1 element still has noise after 30 hours rendering.. well, i prefer to find a roundabout for that object, instead of waiting so long..
I started to use Photoshop a lot to refine the images, it really helps to get rid of noise etc., and saves a lot of time and electricity.
Instancing? Do you mean MoGraph stuff? If so, I would simply choose "Grundobjekt konvertieren", that's what I'm doing at least. But I guess I'm missing the point.
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