Cindigo 1.0.6 (updated 8th Feb 2008)
Hey Pixie...
This problem is Indigo related no blame on Cindigo...
Sindce version 1.0.6 Indigo crashes if you try to render meshes with polygons with no surface...
Poorly your scene is full of such issues
I hope your modeled windows are instances, so you've only got to fix this one, and everything should work...
I also attached the small mesh, where the screenshots are taken from so you can check for yourself...
This problem is Indigo related no blame on Cindigo...
Sindce version 1.0.6 Indigo crashes if you try to render meshes with polygons with no surface...
Poorly your scene is full of such issues
I hope your modeled windows are instances, so you've only got to fix this one, and everything should work...
I also attached the small mesh, where the screenshots are taken from so you can check for yourself...
- Attachments
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- Some of your meshes looks like this...
- 01.png (2.53 KiB) Viewed 4832 times
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- ... But they hide some Polys (the selected ones here) that got "Zero-Null-Nada-Niente" surface, this makes Indigo crash!
- 02.png (4.96 KiB) Viewed 4832 times
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- bug_snipped.zip
- The C4D snipped of the bug...
- (11.07 KiB) Downloaded 225 times
polygonmanufaktur.de
Good Idea Marco... after reading this I tried and get it work this way:
1)triangulate
2)optimize (all 3 checkboxes @ angel of 0)
3)align normals
it works too
Ha ha pixie... you've learned 2 things today:
1) try to work as long using instances as possible, so corrections & small fixes can be applied fast.
2) Don't trust wicked mesh abnormalities, they will haunt you some day
1)triangulate
2)optimize (all 3 checkboxes @ angel of 0)
3)align normals
it works too
Ha ha pixie... you've learned 2 things today:
1) try to work as long using instances as possible, so corrections & small fixes can be applied fast.
2) Don't trust wicked mesh abnormalities, they will haunt you some day
polygonmanufaktur.de
maybe i could help you get rid of this problem along with these two.ZomB wrote:j) To Avoid Indigos crash "Normal was not unit Length" => a mesh with points at the same position causing an polygon without any surface! Cindigo needs an Point optimization on Export with a very high sensibility (to prevent mesh deformation). Here a very simple >Example Scene< of this (indigo) bug/limitation. There should also be all unused points removed on export, to prevent Indigos normalization attempts on them....
m) Perhaps its possible to save some OBJ filesize by not saving normal directions for the Polys on not Normal smoothed Meshes >link<. I'm maybe wrong, but perhaps it would be also possible to save only normal directions in the OBJ file for polys that are actually affected by Normal smoothing?! Maybe this tutorial from Spanki the author of the great OBJ importer Riptide for C4D can give some Informations about working with OBJ+C4D.
@zomB: thank you for the link but its pretty general and more like an explanation for the end user...
okay. fixed the thing.
for the next release:
polygons with area = 0 will be ignored on export.
unused points wont be exported.
edit: normals wont be exported anymore if normal smoothing is disabled.
for the next release:
polygons with area = 0 will be ignored on export.
unused points wont be exported.
edit: normals wont be exported anymore if normal smoothing is disabled.
Last edited by fused on Wed Jan 30, 2008 11:40 pm, edited 1 time in total.
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- Posts: 31
- Joined: Sat Jan 19, 2008 7:56 am
Arrrrgggh...
Since hours I'm trying to solve some problems...
1.) Using a normal texture (e.g. a gradient or a stonemap...), but its not working!
2.) Blend maps... Seems like cindigo ignores my trials successfully... As far as I unterstood is the blend map like a alpha map... So i gave a material helper the blend option, a material and an alpha map... I've checked "alpha map" and throw the whole material (wich is just white although my Material 1 is red!) on my object behind an other material... And? Nothing... So I removed both and just used the alpha material... nothing...
I've seached tons of posts but I couldn't find out how...
Frustrated...
Since hours I'm trying to solve some problems...
1.) Using a normal texture (e.g. a gradient or a stonemap...), but its not working!
2.) Blend maps... Seems like cindigo ignores my trials successfully... As far as I unterstood is the blend map like a alpha map... So i gave a material helper the blend option, a material and an alpha map... I've checked "alpha map" and throw the whole material (wich is just white although my Material 1 is red!) on my object behind an other material... And? Nothing... So I removed both and just used the alpha material... nothing...
I've seached tons of posts but I couldn't find out how...
Frustrated...
@azrael:
1.) texture paths only get exported if they are in a subpath of one of the "texture paths" definded in the preferences, or if you agree to copy the texture to the document location on loading it.
suxx, i know...
2.) looks like you have spotted a bug! the material gets exported right, but the exported object gets the "defaultMat" assigned. Will fix it. thanks!
sorry for you frustration
1.) texture paths only get exported if they are in a subpath of one of the "texture paths" definded in the preferences, or if you agree to copy the texture to the document location on loading it.
suxx, i know...
2.) looks like you have spotted a bug! the material gets exported right, but the exported object gets the "defaultMat" assigned. Will fix it. thanks!
sorry for you frustration
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- Posts: 31
- Joined: Sat Jan 19, 2008 7:56 am
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