Cindigo 1.0.6 (updated 8th Feb 2008)
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- Joined: Fri Jan 25, 2008 3:00 am
Yes... see point l) on this postpixie wrote:Cindigo now gives me this error... any idea?
polygonmanufaktur.de
Hey!ZomB wrote:Bugs:
3) Primitives tagged with the light tag get exported using default_mat.
4) instancing of primitives doesn't work.
8 ) Oh... width & height are get exported visa versa ^^
Some Ideas:
c) it would be great, if Instances of complex multi structured objects like Chairs, or car tires with (lot of) childes could be supported.
d) Different Materials for Instances should be possible... Maybe here some kind of Random color checkbox for materials could be nice, maybe an interesting feature for scenes heavily using instances... maybe...
n) Cindigo & C4D both asks if the existing files should be overwritten, if exporting.
p) On the saving dialog, the file extension should be limited to .igs as default, and xml as a second file option.
i had a little time lately and your request c) is ready for testing.
some comments on the rest:
3) where is the problem with that?
4) is working now.
8 ) which? can you pealse explain it a bit further?
d) i said it before... it would be a nice feature, but i dont think its worth the effort
n) has a reason and i wont change it. ever. (the reason is, that in some cases cinema doesnt ask you)
p) is currently impossible.
testrender of the new instance export:
Wow, hierarchy instances export is a great feature!!! Great work fused!!!
I'd like to see rectangle light and the other indigo primitives (sphere, plane) implementation too
mrmoose
I'd like to see rectangle light and the other indigo primitives (sphere, plane) implementation too
mrmoose
Last edited by mrmoose on Mon Jan 28, 2008 11:43 pm, edited 1 time in total.
Excellent work fused!
@mrmoose
I really like your little gallery a lot dude!
take care
psor
@mrmoose
I really like your little gallery a lot dude!
take care
psor
Last edited by psor on Mon Jan 28, 2008 11:46 pm, edited 2 times in total.
"The sleeper must awaken"
Hey fused, looks great this new instances export
For me the last main missed feature, now Cindigo is getting rock solid for me!
About your questions:
3) The problem is, that the Light Tag on Spheres are ignored... they don't emit any light, but get exported as simple diffuse material objects using the default_mat.
8 ) The width & height settings in the Camera Object are mixed up. if I set the picture to have a 100px width & 500px height, its exported to e height of 100px, and is 500px width
I'll update the list according to your response, and delete the requests that aren't possible etc.
And again: Thanks for your great work dude!
For me the last main missed feature, now Cindigo is getting rock solid for me!
About your questions:
3) The problem is, that the Light Tag on Spheres are ignored... they don't emit any light, but get exported as simple diffuse material objects using the default_mat.
8 ) The width & height settings in the Camera Object are mixed up. if I set the picture to have a 100px width & 500px height, its exported to e height of 100px, and is 500px width
I'll update the list according to your response, and delete the requests that aren't possible etc.
And again: Thanks for your great work dude!
polygonmanufaktur.de
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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I got this error again... and I optimize and yet to no avail :Sfused wrote:kind of. this might be caused by unused points or degenerate polygons. try "optimize" on this model (with polygons, unused points and points).pixie wrote:Cindigo now gives me this error... any idea?
edit: so you found it out by yourself
For me on every scenario where this problems pops up, optimize with all 3 checkboxes checked and a tolerance of 0.00000001 worked fine...pixie wrote:I got this error again... and I optimize and yet to no avail :S
Otherwise please upload your scene (snipped) so we can take a look just as Marco asked for...
polygonmanufaktur.de
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Presto!ZomB wrote:For me on every scenario where this problems pops up, optimize with all 3 checkboxes checked and a tolerance of 0.00000001 worked fine...pixie wrote:I got this error again... and I optimize and yet to no avail :S
Otherwise please upload your scene (snipped) so we can take a look just as Marco asked for...
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