Lamborghini Gallardo
Lamborghini Gallardo
I'm getting close to done with my latest project, but having a hard time with the lighting, again.
I want a studio setup that fades to black like this...
http://i125.photobucket.com/albums/p50/ ... 478585.png
...with out the specular highlight that's on the window (I forgot to make the window a difuse) or like this...
http://i125.photobucket.com/albums/p50/ ... 775476.png
(it's dark, but you get the idea)
So how can I do this?
Can you do you it by making a fabric sheet to put above the car with a mesh emmiter above that? Or is there a different way to do it?
Thanks,
(The spheres are for relection)
I want a studio setup that fades to black like this...
http://i125.photobucket.com/albums/p50/ ... 478585.png
...with out the specular highlight that's on the window (I forgot to make the window a difuse) or like this...
http://i125.photobucket.com/albums/p50/ ... 775476.png
(it's dark, but you get the idea)
So how can I do this?
Can you do you it by making a fabric sheet to put above the car with a mesh emmiter above that? Or is there a different way to do it?
Thanks,
(The spheres are for relection)
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
specular highlights = reflections of bright things, be it light sources or highly illuminated objects.
so, in the first one, you could position your light more above the car or at some other angle so that its reflection doesnt appear in the window. you can use a black plane or box around the light to control how far it illuminates (basically a gobo).
as with many things, start real simple with your light setup and keep adding where you need it. makes it much easier to control the light and figure out what you need to change.
so, in the first one, you could position your light more above the car or at some other angle so that its reflection doesnt appear in the window. you can use a black plane or box around the light to control how far it illuminates (basically a gobo).
as with many things, start real simple with your light setup and keep adding where you need it. makes it much easier to control the light and figure out what you need to change.
I tried using a black plane and a black box, but I either had no light at all or a big light ring with a square cut out in the middle (http://i125.photobucket.com/albums/p50/ ... 569850.png).
Here's the best I've got so far which isn't great. It's just a plane about the size of the car, above the car. But there has to be that one squareish reflection. I've been doing some research of how pros light cars in a studio but haven't found much useful info.
http://i125.photobucket.com/albums/p50/ ... 570384.png
Here's the best I've got so far which isn't great. It's just a plane about the size of the car, above the car. But there has to be that one squareish reflection. I've been doing some research of how pros light cars in a studio but haven't found much useful info.
http://i125.photobucket.com/albums/p50/ ... 570384.png
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
I decided to go with a background instead of just a ground plane and now it looks better, but the light I used for this render doesn't look good.
http://i125.photobucket.com/albums/p50/ ... 846047.png
http://i125.photobucket.com/albums/p50/ ... 846047.png
If a basic studio light setup does the pain for ya, maybe this site helps => www.digitalin.frdoublez wrote:...but the light I used for this render doesn't look good.
There you'll find some studio light setups as env_maps, maybe there is one that pleases you
polygonmanufaktur.de
Here's what I came up with so far for a scene.
I don't know why the beams look 2D they should be just as tall as they are wide. I'm going model some doors and windows and I also want to have plants, but I don't know if I should model them or use pictures.
Is it hard to model plants, I've never tried?
What would look best, pictures or models?
I don't know why the beams look 2D they should be just as tall as they are wide. I'm going model some doors and windows and I also want to have plants, but I don't know if I should model them or use pictures.
Is it hard to model plants, I've never tried?
What would look best, pictures or models?
usually, organic modelling is harder than architectural...
from easiest to hardest (I guess)
crappy archiviz
crappy organics
reasonable archiviz
reasonable organics
good archiviz
great archiviz
good organics
great organics
realistic archiviz
and on the same place:
realistic organics / realistic archiviz, which partly makes use of organic elements.
Same is for light and such... - interestingly, the light seems to be simpler to set up, when your scene is very very complex, with lots of tiny details...
pictures are ok, but modelling is far better. especially, as pictures tend to look flat (d'oh). But it's also very hard to get a working leaf-material. You can try dr Bouvier Leduc's material, if you want to archive high realism...
from easiest to hardest (I guess)
crappy archiviz
crappy organics
reasonable archiviz
reasonable organics
good archiviz
great archiviz
good organics
great organics
realistic archiviz
and on the same place:
realistic organics / realistic archiviz, which partly makes use of organic elements.
Same is for light and such... - interestingly, the light seems to be simpler to set up, when your scene is very very complex, with lots of tiny details...
pictures are ok, but modelling is far better. especially, as pictures tend to look flat (d'oh). But it's also very hard to get a working leaf-material. You can try dr Bouvier Leduc's material, if you want to archive high realism...
Who is online
Users browsing this forum: No registered users and 24 guests