AShtray and such.

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tobak30
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AShtray and such.

Post by tobak30 » Sat Jan 19, 2008 10:01 pm

After finalling the ashtray I thought of adding several other things that could rise the quality of the scene.

I textured the cigarette and addte pen and inkwells and a pen stand and a whiskey glass with wiskey in it. But I had several difficulties with this scene. That is. I should hva ag.nk on the feet of the pen stand and on the tops of the inkwells and on the tip of the pen. But I got some strange error on that one. The pen is made of the same glass material as the ashtray and the whiskey glass. and the pen stand is made off smoked glass. really dark. all heavy and breakable. :)


Image

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ViennaLinux
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Post by ViennaLinux » Sun Jan 20, 2008 1:51 am

again -- make the cigarett a lot bigger ...
nice image
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Phr0stByte
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Post by Phr0stByte » Tue Jan 22, 2008 9:28 am

tobak30
Here is the whiskey mat I did for my Jack Daniels a while back....
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Whiskey_mat.zip
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crojack
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Post by crojack » Tue Jan 22, 2008 1:16 pm

light the cig! let's see some smoke rising up.
and then tell us how you did it :D

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ViennaLinux
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Post by ViennaLinux » Tue Jan 22, 2008 1:19 pm

hehe ... diffuse white material + alpha map would do but does indigo support that? cant remember.
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crojack
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Post by crojack » Wed Jan 23, 2008 6:21 am

So, what's the difference between an alpha map and a clip map?

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Kram1032
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Post by Kram1032 » Wed Jan 23, 2008 6:24 am

So, what's a clip map?
xD

Well, I really dunno what a clip map is, but an alpha map is a map, which tells indigo, how much of which material is supposed to be used.
50% grey = 50:50 mix
black = fully mat A
white = fully mat B, afaik....
(Alphamaps generally do that)

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psor
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Post by psor » Wed Jan 23, 2008 6:49 am

As far as I know, the difference between a clip map and and alpha map is:

A clip map is NOT allowed to have other values then 0;255 which means
pure white and pure black. An alpha map can have values between 0-255.

I dunno if it's the case with Indigo, but for sure it is with Maxwell ... ;o)

edit: Just to make sure, of course you can call a clip map,
alpha map too ... but I would say it depends on your view. A clip
map "clips" an image ... an alphamap can do the same.*LOL*

But as I said, in most cases a clip map has the mentioned restriction.




take care
psor
Last edited by psor on Wed Jan 23, 2008 6:52 am, edited 1 time in total.
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crojack
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Post by crojack » Wed Jan 23, 2008 6:52 am

I see. So with the smoke, you could create an alpha map that slowly fades out from center. Center would be opaque and fade to transparent.

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psor
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Post by psor » Wed Jan 23, 2008 6:53 am

@crojack

Yes Sir! ;o))



take care
psor
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5OnIt
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Post by 5OnIt » Sat Jan 26, 2008 12:37 pm

I agree with ViennaLinux and as I stated in your previous thread. You need to make the cigarette bigger.

crojack
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Post by crojack » Sat Jan 26, 2008 12:40 pm

@psor

"put your hand in the box"

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psor
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Post by psor » Sat Jan 26, 2008 12:45 pm

@crojack

8) :lol: :wink:
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tobak30
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Post by tobak30 » Mon Jan 28, 2008 9:26 am

My computer is acting strange (Freezing) so I haven't been able to do anything with this for over a week now.

tobak30
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Post by tobak30 » Thu Feb 07, 2008 6:49 am

Image

Done a little more of modeling and the light became more richer and different as i got 2 walls up.

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