"Astra. Was dagegen?"
"Astra. Was dagegen?"
I started to model a Beer Bottle of the famous Beer Brand Astra, over here in Hamburg - Germany...
Indigo 0.65 - Reinhard 1, 1 - burn 0.65.
IOR of the bottle is 1.4 and of the beer its 1.5, don't know if this is perfect...
At the moment I try to scan the label (got to find someone with a scanner first^^),
but at the and I think I have to "model" it to get the golden Part shiney...
here are som examples of the great Astar print advertise:
Indigo 0.65 - Reinhard 1, 1 - burn 0.65.
IOR of the bottle is 1.4 and of the beer its 1.5, don't know if this is perfect...
At the moment I try to scan the label (got to find someone with a scanner first^^),
but at the and I think I have to "model" it to get the golden Part shiney...
here are som examples of the great Astar print advertise:
polygonmanufaktur.de
Try this:
IOR water: ~1.33
IOR glass: ~1.52
This diagram shows the way to archieve the most correct liquid+glass result: (by Thomas An.)
(http://www.maxwellrender.com/forum/view ... hp?t=17147)
IOR water: ~1.33
IOR glass: ~1.52
This diagram shows the way to archieve the most correct liquid+glass result: (by Thomas An.)
(http://www.maxwellrender.com/forum/view ... hp?t=17147)
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I knew you guys would like the blonde... who woudn't?
(Text translated: "somewhere the text has to be!")
Here is a small Update for the Bottle, still in the way I started,
got to otimize colors of bottle & Beet, and than try manitwo's
tip for the model...
I found out, that the IOR of beer is 1.345
The Cap isn't NK Mat for Gold, but "Ni3si.nk"...
btw: Rendered with 0.66 and it seems to be much faster got to test this!
***EDIT***
I benchmarked v0.65 compared to 0.66 and the new one seems to be "only" 1% faster
(Text translated: "somewhere the text has to be!")
Here is a small Update for the Bottle, still in the way I started,
got to otimize colors of bottle & Beet, and than try manitwo's
tip for the model...
I found out, that the IOR of beer is 1.345
The Cap isn't NK Mat for Gold, but "Ni3si.nk"...
btw: Rendered with 0.66 and it seems to be much faster got to test this!
***EDIT***
I benchmarked v0.65 compared to 0.66 and the new one seems to be "only" 1% faster
Last edited by Zom-B on Wed Oct 25, 2006 12:11 am, edited 1 time in total.
polygonmanufaktur.de
Would be nice if you could drop some Lines about this Topic NickOno-Sendai wrote:Yo,
I'm gonna have a think about how to render this correctly,
the technique of Thomas An will almost certainly not work correctly with Indigo.
At the moment I'm very happy with the rendering!
I stared long time at the bottle and compared what I saw to the Rendering...
now bottle is empy and I need a new one
Only the part under the Cap, these sharp edges shoud be much softer,
like in the first post render, but I think the IOR of the Glass is fault
polygonmanufaktur.de
This is the original thread on the maxwell-forum (for those who haven't
seen the small link posted beneath the ThomasAn diagram ):
http://www.maxwellrender.com/forum/view ... hp?t=17147
and the long version:
http://www.maxwellrender.com/forum/viewtopic.php?t=2906
seen the small link posted beneath the ThomasAn diagram ):
http://www.maxwellrender.com/forum/view ... hp?t=17147
and the long version:
http://www.maxwellrender.com/forum/viewtopic.php?t=2906
i can't waitI think i have a good solution, i'll write about it tomorrow
thanks arneoog
would be great if you could post a "Thomas An-way" testrender
btw: your Cola bottle is done also the "real life" way, with thik glas,
and a model inside for fluid, isn't it?
What IOR do you used for the Bottle?
ATM, I got some work to get done,
so the Bottle has to wait till I get some free time and a six-pack of motivator Fluid
Thanks for help everybody!!!
would be great if you could post a "Thomas An-way" testrender
btw: your Cola bottle is done also the "real life" way, with thik glas,
and a model inside for fluid, isn't it?
What IOR do you used for the Bottle?
ATM, I got some work to get done,
so the Bottle has to wait till I get some free time and a six-pack of motivator Fluid
Thanks for help everybody!!!
polygonmanufaktur.de
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