Get feedback from others on your works in progress
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Kram1032
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by Kram1032 » Sun Nov 25, 2007 12:03 am
well, those are the hardest to figure out
What does the exporter console say?
What did you change, when the bug showed up (first, if more than once)?
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Behrendt
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by Behrendt » Sun Nov 25, 2007 7:03 am
Just gave some meshes meshlight-tags and changed lighting type from sun to none. Meshlights all have efficency scale.
Render crashes in both MLT and Pathtracing-Mode. Logfile as said contains no error report.
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Kram1032
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by Kram1032 » Sun Nov 25, 2007 7:14 am
that's strange...did you check the normals?
There aren't any visible normal problems, in the scene, before, but who knows...
Ok, that doesn't lead to crashes, though
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Behrendt
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by Behrendt » Sun Nov 25, 2007 7:57 am
Normals are fine. I even made a test render with a meshlight under water to see if there are problems but it worked fine. The other meshlights all are copys of this one i tested with.
Maybe there are to many lights or something? (if there is something like a max. meshlight-count)
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Kram1032
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by Kram1032 » Sun Nov 25, 2007 10:18 am
I never heard anything like that, yet...
Maybe, it helps, if you post the scene
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Behrendt
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by Behrendt » Sun Nov 25, 2007 10:49 am
What do I have to post? *.igs or textures and models also? because this would be huge...
btw. resuming the rendering works fine, let's see for how long...
for awesome 17 minutes...
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Kram1032
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by Kram1032 » Sun Nov 25, 2007 12:06 pm
igs...
models should be there, too...
but without the textures.
(just to test, if it works, here^^)
maybe also the original scene file before exporting.
Did you try to re-export it?
wait, which modeller do you use, again? ^^
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Behrendt
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by Behrendt » Mon Nov 26, 2007 12:17 am
Hmmm... there's definetly something wrong with meshlights. Currently i'm rendering a version as a flaslight test (So i just deleted the meshlights of the night version and added on meshlight next to the camera) and after 1 1/2 hr and 1100spp it works fine. Next thing to try is playing around with render settings. I think that there are maybe simply to much meshlights so that after a specific time a max. count of paths or something is reached an so Indigo quits. Currently I have no explanation...
edit:
I reduced polycount of meshlights and it seems to work well until now. nearly 2 hrs of crashfree rendering
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Behrendt
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by Behrendt » Tue Nov 27, 2007 1:02 am
They said it changes when the sun goes down *sing*
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Kram1032
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by Kram1032 » Tue Nov 27, 2007 2:55 am
very nice again
how much super-sampling are you using?
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Behrendt
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by Behrendt » Tue Nov 27, 2007 3:54 am
Rendered this at standard setting of 2 I think. Original resolution was 1920x1080.
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Behrendt
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by Behrendt » Wed Nov 28, 2007 8:04 am
Maybe last testrender before final. Please post ideas and critics!
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Kram1032
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by Kram1032 » Wed Nov 28, 2007 10:09 am
you still didn't change the red...
and the eaves gutter needs some colour and texture, I'd say...
else, it's fine
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Woodie
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by Woodie » Wed Nov 28, 2007 10:59 am
Windows don't have frames. Looks good.
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Behrendt
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by Behrendt » Thu Nov 29, 2007 1:25 am
Yeah I know, I removed the ones of the fewer versions because they were quite useless in the way I built them, but in Final there definetly will be windows+frames
Thx for comment!
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