Poolhouse

Get feedback from others on your works in progress
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Kram1032
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Post by Kram1032 » Sun Nov 25, 2007 12:03 am

well, those are the hardest to figure out :?
What does the exporter console say?
What did you change, when the bug showed up (first, if more than once)?

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Behrendt
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Post by Behrendt » Sun Nov 25, 2007 7:03 am

Just gave some meshes meshlight-tags and changed lighting type from sun to none. Meshlights all have efficency scale.
Render crashes in both MLT and Pathtracing-Mode. Logfile as said contains no error report.
:cry:

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Kram1032
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Post by Kram1032 » Sun Nov 25, 2007 7:14 am

that's strange...did you check the normals?
There aren't any visible normal problems, in the scene, before, but who knows...

Ok, that doesn't lead to crashes, though :?

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Behrendt
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Post by Behrendt » Sun Nov 25, 2007 7:57 am

Normals are fine. I even made a test render with a meshlight under water to see if there are problems but it worked fine. The other meshlights all are copys of this one i tested with. :?
Maybe there are to many lights or something? (if there is something like a max. meshlight-count)

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Kram1032
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Post by Kram1032 » Sun Nov 25, 2007 10:18 am

I never heard anything like that, yet... :?
Maybe, it helps, if you post the scene :)

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Behrendt
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Post by Behrendt » Sun Nov 25, 2007 10:49 am

What do I have to post? *.igs or textures and models also? because this would be huge... :D
btw. resuming the rendering works fine, let's see for how long...
for awesome 17 minutes...

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Kram1032
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Post by Kram1032 » Sun Nov 25, 2007 12:06 pm

igs...
models should be there, too...
but without the textures.
(just to test, if it works, here^^)
maybe also the original scene file before exporting.
Did you try to re-export it?

wait, which modeller do you use, again? ^^

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Behrendt
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Post by Behrendt » Mon Nov 26, 2007 12:17 am

Hmmm... there's definetly something wrong with meshlights. Currently i'm rendering a version as a flaslight test (So i just deleted the meshlights of the night version and added on meshlight next to the camera) and after 1 1/2 hr and 1100spp it works fine. Next thing to try is playing around with render settings. I think that there are maybe simply to much meshlights so that after a specific time a max. count of paths or something is reached an so Indigo quits. Currently I have no explanation...
edit:
I reduced polycount of meshlights and it seems to work well until now. nearly 2 hrs of crashfree rendering :o

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Behrendt
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Post by Behrendt » Tue Nov 27, 2007 1:02 am

They said it changes when the sun goes down *sing*
Attachments
out2.jpg
out2.jpg (139.5 KiB) Viewed 2153 times

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Kram1032
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Post by Kram1032 » Tue Nov 27, 2007 2:55 am

very nice again :)
how much super-sampling are you using?

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Behrendt
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Post by Behrendt » Tue Nov 27, 2007 3:54 am

Rendered this at standard setting of 2 I think. Original resolution was 1920x1080.

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Behrendt
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Post by Behrendt » Wed Nov 28, 2007 8:04 am

Maybe last testrender before final. Please post ideas and critics!
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Kram1032
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Post by Kram1032 » Wed Nov 28, 2007 10:09 am

you still didn't change the red...
and the eaves gutter needs some colour and texture, I'd say...
else, it's fine :)

Woodie
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Post by Woodie » Wed Nov 28, 2007 10:59 am

Windows don't have frames. Looks good.

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Behrendt
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Post by Behrendt » Thu Nov 29, 2007 1:25 am

Yeah I know, I removed the ones of the fewer versions because they were quite useless in the way I built them, but in Final there definetly will be windows+frames ;) Thx for comment!

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