Big white space
Big white space
Hi Guys. It always takes me ages to test new gadgets. So here's my first "serious" IES experiment. It took ages to cook and wasn't very clean when I stopped it (Quad Core, 16 hours). I've downsampled it by two thirds here (got to fit on the screen!) Feedback very much welcome.
- Attachments
-
- WhiteInteriorS.jpg (293.82 KiB) Viewed 4679 times
- rosario975
- Posts: 48
- Joined: Sat Oct 27, 2007 8:49 am
- Location: ITALY
- Contact:
- Neobloodline
- Posts: 136
- Joined: Mon Nov 12, 2007 9:54 am
Thanks guys. I might get back to this one and cook another angle or two
rgigante
The problem here is that I need some fill lights - The scene was long enough to cook as it is. With only the spotlights it would have taken forever. Having said that, I take your point. I think this light is particularly annoying here because of the sofas turning their backs to the camera, which wasn't very clever. I'll rotate the entire group and see how it looks. I could also try to neutralise the fill lights with more meshlights on the left. But I fear it could result in a flat image.
rgigante
The problem here is that I need some fill lights - The scene was long enough to cook as it is. With only the spotlights it would have taken forever. Having said that, I take your point. I think this light is particularly annoying here because of the sofas turning their backs to the camera, which wasn't very clever. I'll rotate the entire group and see how it looks. I could also try to neutralise the fill lights with more meshlights on the left. But I fear it could result in a flat image.
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
images in magazines arent depictions of reality.
love the fluorescent trees! your floor texture is fucking great. does it also use an exponent map?
the trees, the couch, the floor and the ceiling panels are interesting; the walls are not. the table looks flat and dead (the supports). itd be cool to add some detailing where materials/surfaces meet so you keep the same sort of feel/look to the place but adds some interest.
love the fluorescent trees! your floor texture is fucking great. does it also use an exponent map?
the trees, the couch, the floor and the ceiling panels are interesting; the walls are not. the table looks flat and dead (the supports). itd be cool to add some detailing where materials/surfaces meet so you keep the same sort of feel/look to the place but adds some interest.
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Who is online
Users browsing this forum: No registered users and 25 guests