MtI 0.9 (14 nov 2007 release)
we could use absolute paths to reference the original textures, but the user may want to save the scene onto a network, where the absolute path would be wrong.
better to keep everything relative to the scene files, then they can be moved or used across a network without problems.
BTW:
better to keep everything relative to the scene files, then they can be moved or used across a network without problems.
BTW:
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- NO custom Attributes, and NO manual file copying :) :) :)
- auto_blend.jpg (148.93 KiB) Viewed 3943 times
Cool coz I can't get blends out of r114, dunno how to add attributes... BTW there are 3 connections between shaders and layered material:
color
transparency
glowColor
is that an issue ? I saw you edited the connexions in your attachment.
Also Maya and Indigo use inverted alpha, one to the other (green goes red in your example). If I am correct you can easily invert blends by swapping shaders A and B.
edit Concerning documentation, feel free to correct any wrong statement I did. Just put a quick howto, I can bother with putting text into shape (Wiki wise if not rtf).
color
transparency
glowColor
is that an issue ? I saw you edited the connexions in your attachment.
Also Maya and Indigo use inverted alpha, one to the other (green goes red in your example). If I am correct you can easily invert blends by swapping shaders A and B.
edit Concerning documentation, feel free to correct any wrong statement I did. Just put a quick howto, I can bother with putting text into shape (Wiki wise if not rtf).
obsolete asset
ok, I've fully implemented multiple-blends now too.
new shader documentation to follow later or tomorrow.
new shader documentation to follow later or tomorrow.
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- multi_blend.jpg (130.25 KiB) Viewed 3910 times
Last edited by dougal2 on Sun Nov 18, 2007 8:54 am, edited 1 time in total.
today's further progress:
119 / doug
- Removed /objs and /Textures directories - now auto created.
- Updated Maya to Indigo.rtf with pictures (13MB - sorry! will optimise at some point -- perhaps we just use the Wiki instead?)
- Removed redundant custom Attrs from mti_add_customAttributes_proc.mel and GUI
- small tidying in mti_ExportModuleCamera.mel
- Migrated to new mti_ExportModuleShaders.mel
118 / doug
swap to new module shader.
117 / 7 years [single file update]
116 / doug
mti_ExportModuleObjects.mel:
- auto create objs/folder if it doesn't exist
mti_ExportModuleShaders.mel:
- now totally redundant
mti_ExportModuleShaders2.mel:
- implemented albedo/bump/exponent/blend maps from hypershade. everything is copied auomatically.
- blend materials are still a little broken, use with caution. just needed to commit this before I got too far ahead.
mti_Gen.mel:
- small tidying of XML output.
119 / doug
- Removed /objs and /Textures directories - now auto created.
- Updated Maya to Indigo.rtf with pictures (13MB - sorry! will optimise at some point -- perhaps we just use the Wiki instead?)
- Removed redundant custom Attrs from mti_add_customAttributes_proc.mel and GUI
- small tidying in mti_ExportModuleCamera.mel
- Migrated to new mti_ExportModuleShaders.mel
118 / doug
swap to new module shader.
117 / 7 years [single file update]
116 / doug
mti_ExportModuleObjects.mel:
- auto create objs/folder if it doesn't exist
mti_ExportModuleShaders.mel:
- now totally redundant
mti_ExportModuleShaders2.mel:
- implemented albedo/bump/exponent/blend maps from hypershade. everything is copied auomatically.
- blend materials are still a little broken, use with caution. just needed to commit this before I got too far ahead.
mti_Gen.mel:
- small tidying of XML output.
OK, last thought for today: I think we should use the Wiki as the main documentation, especially as I want to include a few graphics in it.
CTZn: you seem to be pretty good at wiki editing, can we make that happen?
CTZn: you seem to be pretty good at wiki editing, can we make that happen?
- Attachments
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- example pic from the manual.
- v2Shaders.png (140.94 KiB) Viewed 3894 times
i dunno... they're probably embedded as BMPs or something stupid.
also, can you let me know if there's anything about the new shader module that isn't either in the docs or obvious to work out? Obviously I feel happy with it because I understand it, but I'm wondering what others will make of it.
i'm off to work now for a few hours, but i'll be back later to help out.
also, can you let me know if there's anything about the new shader module that isn't either in the docs or obvious to work out? Obviously I feel happy with it because I understand it, but I'm wondering what others will make of it.
i'm off to work now for a few hours, but i'll be back later to help out.
Yes, now I've seen that they also are bigger than they appear in rtf, nevermind. Still I don't like this format, or Wordpad eitherdunno... they're probably embedded as BMPs or something stupid.
Edited wiki: Text + image + direct support. Check it in case I dismissed something.
Is that true ? I thought I read the contrary from you recently ?For now, please don’t blend your blend materials, as there is no dependency checking – but feel free to do it if you are willing perhaps to manually re-order sections of the generated XML so that all materials are given in order.
bkircher, I'm a bit anxious because we lack doc input for your work, bear in mind that undocumented features are likely not to be used. That said enjoy your week-end !
'later
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