Indigo 0.9 test 7
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This is really not the thread for this, I do apologize...
Considering the effort involved for some distros just getting Win32 to work on X86_64 builds...
Seriously, Win64 support in Wine is pre-pre-pre-alpha at this stage, it's as basic as register incompatibilities (eg. it might require a patched version of gcc to even build it). There are serious brains interested in this, but as of last year, this is not a priority for wine-devs nor transgaming nor codeweavers. All you're doing is wasting your time that could be better spent rendering. (unless you want to be a wine coder, then by all means...)
BTW, for those that self-compile wine, wine-0.9.45 came out yesterday, but again, I wouldn't hold my breath for any Win64. (binary packages for various distros should be out in a week or so.)
@zsouthboy: Yea, it only bothers me in that confused "WTF?" way - it's faster and doesn't crash, the text thing is not that important in the scheme of things. S'all good.
Considering the effort involved for some distros just getting Win32 to work on X86_64 builds...
Seriously, Win64 support in Wine is pre-pre-pre-alpha at this stage, it's as basic as register incompatibilities (eg. it might require a patched version of gcc to even build it). There are serious brains interested in this, but as of last year, this is not a priority for wine-devs nor transgaming nor codeweavers. All you're doing is wasting your time that could be better spent rendering. (unless you want to be a wine coder, then by all means...)
BTW, for those that self-compile wine, wine-0.9.45 came out yesterday, but again, I wouldn't hold my breath for any Win64. (binary packages for various distros should be out in a week or so.)
@zsouthboy: Yea, it only bothers me in that confused "WTF?" way - it's faster and doesn't crash, the text thing is not that important in the scheme of things. S'all good.
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- Posts: 34
- Joined: Tue Jul 24, 2007 8:22 am
really impressed with how SSS renders now, especially milk.
Before it would be patchy and get smudgey layers build up layer upon layer, but now it's a more uniform developement and you get a good idea of what it will look like very early on, unless your using some insanely high scattering valves over 1000
great work Ono!
Before it would be patchy and get smudgey layers build up layer upon layer, but now it's a more uniform developement and you get a good idea of what it will look like very early on, unless your using some insanely high scattering valves over 1000
great work Ono!
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- deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
Ono - hmmm check this out
some strange stuff going on here...
Test 6 version rendered at this size, 2x Supersampling for over 20 hours,
Test 7 version at 800x600, 3x SS, for over 12 hours now
I like the fact all the details of the spheres arrived very quickly and all around the same time, compared to test 6. Test 6 had them arriving at all different times in patchy increments.
now the bad thing is area 1 has nothing and so area 2 is not reflecting that. Area 3 I'm not too worried about as it will get brighter later on like it did test 6. But I am not confident all those reflections and caustics will show up in area 1, there is zero hint of anything there!
Even in test 6 within the first few minutes, there was some small patchy relfection and caustics there already....
some strange stuff going on here...
Test 6 version rendered at this size, 2x Supersampling for over 20 hours,
Test 7 version at 800x600, 3x SS, for over 12 hours now
I like the fact all the details of the spheres arrived very quickly and all around the same time, compared to test 6. Test 6 had them arriving at all different times in patchy increments.
now the bad thing is area 1 has nothing and so area 2 is not reflecting that. Area 3 I'm not too worried about as it will get brighter later on like it did test 6. But I am not confident all those reflections and caustics will show up in area 1, there is zero hint of anything there!
Even in test 6 within the first few minutes, there was some small patchy relfection and caustics there already....
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