Indigo 0.9 test 7

General News and accouncements regarding the Indigo render engine
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Heavily Tessellated
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Post by Heavily Tessellated » Sun Sep 16, 2007 7:42 am

This is really not the thread for this, I do apologize...

Considering the effort involved for some distros just getting Win32 to work on X86_64 builds...

Seriously, Win64 support in Wine is pre-pre-pre-alpha at this stage, it's as basic as register incompatibilities (eg. it might require a patched version of gcc to even build it). There are serious brains interested in this, but as of last year, this is not a priority for wine-devs nor transgaming nor codeweavers. All you're doing is wasting your time that could be better spent rendering. :-) (unless you want to be a wine coder, then by all means...)

BTW, for those that self-compile wine, wine-0.9.45 came out yesterday, but again, I wouldn't hold my breath for any Win64. (binary packages for various distros should be out in a week or so.)

@zsouthboy: Yea, it only bothers me in that confused "WTF?" way - it's faster and doesn't crash, the text thing is not that important in the scheme of things. S'all good.

StompinTom
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Post by StompinTom » Sun Sep 16, 2007 4:25 pm

i do not understand. then again, i shouldnt have access to a computer right now.

blendergat
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Post by blendergat » Mon Sep 17, 2007 2:34 am

awesome! the before improved indigo becomes even faster! thanks thnkx!

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Macrob
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Post by Macrob » Mon Sep 17, 2007 5:35 am

OnoSendai wrote: Can you send me the scene?
nickamy AT paradise DOT net DOT nz
HI Nick! Sorry, I lost that szene. But it seems to me the effect is stronger when meshlight and background light are used to illuminate the scene (?).

Wedge
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Post by Wedge » Mon Sep 17, 2007 7:12 pm

Thanks Nick! Maybe soon I can find the time to rework my big scene and see how it renders on my slow computer. :)
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CoolColJ
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Post by CoolColJ » Mon Sep 17, 2007 10:09 pm

really impressed with how SSS renders now, especially milk.

Before it would be patchy and get smudgey layers build up layer upon layer, but now it's a more uniform developement and you get a good idea of what it will look like very early on, unless your using some insanely high scattering valves over 1000 :)

great work Ono!

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Heavily Tessellated
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Post by Heavily Tessellated » Tue Sep 18, 2007 5:10 am

Indeed. I mean, wowah! It's really nice that what you see at 100 samps/pixel is a noisy yet great approximation of what you'll get if you let it render out to 10k samps... that's bloody brilliant. (saying nothing of the speed increase :-) )

vansan
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Post by vansan » Tue Sep 18, 2007 5:33 am

WOW, what a speedup!!!
Congrats Ono! That's beautiful!

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deltaepsylon
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Post by deltaepsylon » Tue Sep 18, 2007 10:19 am

I am in awe of master ono.

*bow my head so low I come out in china*
-----
P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...

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CoolColJ
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Post by CoolColJ » Thu Sep 20, 2007 10:46 am

Ono - hmmm check this out

some strange stuff going on here...
Test 6 version rendered at this size, 2x Supersampling for over 20 hours,
Test 7 version at 800x600, 3x SS, for over 12 hours now

I like the fact all the details of the spheres arrived very quickly and all around the same time, compared to test 6. Test 6 had them arriving at all different times in patchy increments.

now the bad thing is area 1 has nothing and so area 2 is not reflecting that. Area 3 I'm not too worried about as it will get brighter later on like it did test 6. But I am not confident all those reflections and caustics will show up in area 1, there is zero hint of anything there! :shock:

Even in test 6 within the first few minutes, there was some small patchy relfection and caustics there already....
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Big Fan
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Post by Big Fan » Thu Sep 20, 2007 2:42 pm

looks like ono forgot some paths when he was messin :wink:

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OnoSendai
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Post by OnoSendai » Fri Sep 21, 2007 1:32 am

Can you send me the scene CoolColJ? Thanks.

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filippo
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Post by filippo » Fri Sep 21, 2007 9:59 am

wonderfull version!!!!!!!!!!incedible work
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

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Macrob
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Post by Macrob » Sun Sep 23, 2007 11:11 pm

Hi Ono! Are you still interested in a bidir-scene that gets black after some time? I have another one :cry:

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OnoSendai
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Post by OnoSendai » Sun Sep 23, 2007 11:12 pm

Yup, please email it to me at
nickamy AT paradise DOT net DOT nz

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