Announcements, requests and support regarding the Blender Indigo export script
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andras85
- Posts: 16
- Joined: Mon Aug 27, 2007 8:40 am
- Location: Hungary
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by andras85 » Sun Sep 02, 2007 5:14 am
Hi!
I am a beginner, but you will press the Conv button (right side of the Blender mat name) it will be good. But it will be Phong material.
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JavaJack8
- Posts: 12
- Joined: Fri May 18, 2007 10:08 am
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by JavaJack8 » Sun Sep 02, 2007 5:18 am
Actually, I did use the conv button. It converted to Specular material. Try it with my .blend file.
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zuegs
- Posts: 380
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: switzerland
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by zuegs » Sun Sep 02, 2007 5:20 am
if u want a transparent specular material you have to press the "transparent" button in blendigo-gui inside the specular material settings. Otherwise use a nice green phong material.
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zuegs
- Posts: 380
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: switzerland
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by zuegs » Sun Sep 02, 2007 5:31 am
It's cause of "Ray Mirror" that Conv button generates a specular-blendigo material (normaly used for perfect mirror). If i look your blender material i suggest you should use a phong material for blendigo
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JavaJack8
- Posts: 12
- Joined: Fri May 18, 2007 10:08 am
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by JavaJack8 » Sun Sep 02, 2007 5:31 am
Zeugs, you lost me. I _don't_ want anything transparent (see the .blend file, filt is set to 0.0 and Ray Transp is unchecked). It's not clear what made you think I wanted transparency since the green object in top picture is not transparent either
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JavaJack8
- Posts: 12
- Joined: Fri May 18, 2007 10:08 am
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by JavaJack8 » Sun Sep 02, 2007 5:32 am
zuegs wrote:a specular-blendigo material (normaly used for perfect mirror)
Aha, didn't know this.
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tweeby
- Posts: 95
- Joined: Sat Apr 21, 2007 4:36 am
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by tweeby » Sun Sep 02, 2007 5:41 am
I've checked your blend file, and i've found the problem you haven't turned on the Transparent button next to where you input the IOR value, btw if it was meant to be a glass sculpture the IOR value should be 1.5.
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JavaJack8
- Posts: 12
- Joined: Fri May 18, 2007 10:08 am
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by JavaJack8 » Sun Sep 02, 2007 5:47 am
tweeby wrote:if it was meant to be a glass sculpture
Why is everyone thinking it was meant to be transparent/glass? I want glossy solid green just like the blender internal render
Like a car - solid color but you can see your own reflection in it, dimly.
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zuegs
- Posts: 380
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: switzerland
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by zuegs » Sun Sep 02, 2007 6:08 am
use PHONG !!!!!!!!
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suvakas
- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
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Contact:
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by suvakas » Sun Sep 02, 2007 6:10 am
JavaJack8 wrote:
Why is everyone thinking it was meant to be transparent/glass?
Cause Specular material is usually used for transparent materials.
You should use Phong instead.
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JavaJack8
- Posts: 12
- Joined: Fri May 18, 2007 10:08 am
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by JavaJack8 » Sun Sep 02, 2007 6:14 am
As recommended: Phong. It's awfully dull, though.
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zuegs
- Posts: 380
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: switzerland
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by zuegs » Sun Sep 02, 2007 6:20 am
try raising ior and exponent settings for the phong! Perhaps read indigo manual
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andras85
- Posts: 16
- Joined: Mon Aug 27, 2007 8:40 am
- Location: Hungary
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by andras85 » Sun Sep 02, 2007 6:22 am
AND use v0.9
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JavaJack8
- Posts: 12
- Joined: Fri May 18, 2007 10:08 am
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by JavaJack8 » Sun Sep 02, 2007 7:13 am
Exponent 100000, much better:
Thanks all!
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