Looney Gears (MoI exercise)
-
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
Looney Gears (MoI exercise)
I was googling around a bit and found this GIF.
It inspired me, so I decided to model my interpretation of the device. Here's my progress so far. I'm afraid the teeth aren't very precise because I simply traced them all the way around by hand with a poly line. Of course it will be rendered with Indigo!
It inspired me, so I decided to model my interpretation of the device. Here's my progress so far. I'm afraid the teeth aren't very precise because I simply traced them all the way around by hand with a poly line. Of course it will be rendered with Indigo!
- Attachments
-
- gear_wip1.PNG (533.6 KiB) Viewed 6630 times
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
- deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
But, remember that MOI is in a time limited beta currently. It will cost money shortly. Yes, it is a great tool and a very clean interface.
Although I played with it for a little while, I determined that I should continue to work in Blender since it will be the tool that is freely available to me for the long haul.
Now, if MOI's price is reachable by non-pro's, then that's a different story. I have not heard of a price point yet. Has anyone?
Although I played with it for a little while, I determined that I should continue to work in Blender since it will be the tool that is freely available to me for the long haul.
Now, if MOI's price is reachable by non-pro's, then that's a different story. I have not heard of a price point yet. Has anyone?
$200 is what the developer (Micheal Gibson) is targetting.
There will be one more beta release, then 1.0 will be released, for money.
I started a thread in the MoI forum, heh. "When the hell can I give you money for this software?"
I have NO problem paying the dev - MoI has freaking changed the way I model.
My only complaint is lack of Linux support, which means I have to keep a windows box around.
There will be one more beta release, then 1.0 will be released, for money.
I started a thread in the MoI forum, heh. "When the hell can I give you money for this software?"
I have NO problem paying the dev - MoI has freaking changed the way I model.
My only complaint is lack of Linux support, which means I have to keep a windows box around.
-
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
That would be true if the gears were simply just metal and teeth as the small gear is. As you can already see from the holes in the planetary 'negative' gear though, what I have planned is a bit more complex then that, and would be extremely difficult to poly model.mrCarnivore wrote:Because he could model only one tooth and then create all the others using the array modifier and curve modifer. The smaller wheels can be instanced...
Using this trick you have perfectly retouchabel models with minimal efford. (Given, of course, you know how to hadle blenders modifiers...)
-
- Posts: 222
- Joined: Fri Feb 23, 2007 4:38 pm
Who is online
Users browsing this forum: No registered users and 110 guests