Thank you for remark! I've uploaded fixed version.zuegs wrote:Hi SmartDen,
inside "exportLight()", where you assign the "pathname" variable you get the wrong path, the path of the blender file instead of the "default.igs" path .
I think you should process the pathinfo from the "export()" function througt all the other function ("exportobjects()", "exportObject()") up to the "exportLight()" function. So it's handled the same way as it is currently for materials (which needs the path for texture-mappings).
I've seen that the GUI sometimes looks a bit strange as there seems to be some controls halfway hidden by other overlaying controls ... i'm not sure if this is only my Blender but looks funny sometimes
many many many Thanks and best regards, zuegs
I have same problems with GUI. It's still something wrong with redrawing. But i'll found this bug too
best regards SmartDen