unbiased algorithms
unbiased algorithms
Hi
Indigo rocks and I'd like to learn a little about monte carlo algorithms and so on.Maybe someone could give me a link to such algorithms in c++ ? I'd like to find also some small open source projects where I could see ray-tracing or radiosity source codes ... In the great lines, how many rendering categories exist and how is it running technically ?
Thanks,
Fabian
Indigo rocks and I'd like to learn a little about monte carlo algorithms and so on.Maybe someone could give me a link to such algorithms in c++ ? I'd like to find also some small open source projects where I could see ray-tracing or radiosity source codes ... In the great lines, how many rendering categories exist and how is it running technically ?
Thanks,
Fabian
- Kosmokrator
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i wrote a raytracer a while ago
Here's an image produced by it.
Featurelist-
http://rapidshare.de/files/34292036/ice ... 1.zip.html
Here's an image produced by it.
Featurelist-
- Diffuse Shading
Reflection
Point Lights
Area Lights
Soft Shadows
Supersampling
http://rapidshare.de/files/34292036/ice ... 1.zip.html
Matt B. >>Maya To Indigo<<
Thanks a lot ! Here's what I understand from it :
for each row
for each line
5 times per pixel (supersampling ?)
calculate ray destination
if ray intersects an object then
calculate pixel rgb with object material
...
I guess this algorithm is not complete Do you have an idea how other rendering methods work in those terms ?
Thanks,
Fabian
for each row
for each line
5 times per pixel (supersampling ?)
calculate ray destination
if ray intersects an object then
calculate pixel rgb with object material
...
I guess this algorithm is not complete Do you have an idea how other rendering methods work in those terms ?
Thanks,
Fabian
Thanks Interesting but some parts are too complex for me.An algorithm could helpWLAD wrote:look here http://graphics.stanford.edu/papers/metro/
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Metropolis sampling is a bit of a pig.
If you want a good grounding learn path tracing first. The best reference I know of is this book: www.pbrt.org
If you want a good grounding learn path tracing first. The best reference I know of is this book: www.pbrt.org
- Kosmokrator
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- Location: Greece-Athens
come on...programming isnt piece of cake!!!espesially for graphics!Fabaf what u looking for?for an complete algorythm? this is imposible to find!start with simle things and go deeper and deeper!
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Interesting ! thanksplaymesumch00ns wrote:Metropolis sampling is a bit of a pig.
If you want a good grounding learn path tracing first. The best reference I know of is this book: www.pbrt.org
I was looking for sources like linked above.Interesting to see an early stage project to understand somethingKosmokrator wrote:come on...programming isnt piece of cake!!!espesially for graphics!Fabaf what u looking for?for an complete algorythm? this is imposible to find!start with simle things and go deeper and deeper!
don't know if that is what you are looking for but anyway interesting:
http://www.graphics.cornell.edu/~bjw/papers.html
http://www.graphics.cornell.edu/~bjw/papers.html
perhaps you could try MiniLight
http://www.hxa7241.org/minilight/minilight.html
from the perceptuum creator.
http://www.hxa7241.org/minilight/minilight.html
from the perceptuum creator.
wow ! Thanks a lot !yponomos wrote:perhaps you could try MiniLight
http://www.hxa7241.org/minilight/minilight.html
from the perceptuum creator.
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