litle invaders

Get feedback from others on your works in progress
WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
Contact:

litle invaders

Post by WLAD » Thu Jul 06, 2006 1:18 am

hi all,
this is my new project "litle invaders" wip #1.


Image


" You can't hide .... any wehere!!! "
:twisted: :twisted: :twisted: :twisted:

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Thu Jul 06, 2006 1:28 am

hehe awesome.. I love it!

User avatar
iOnStallion
Posts: 80
Joined: Mon Jul 03, 2006 12:03 am
Location: Basel CH
Contact:

Post by iOnStallion » Thu Jul 06, 2006 1:34 am

Looks fine. But the Textures are to blurry.

WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
Contact:

Post by WLAD » Thu Jul 06, 2006 1:43 am

thx ono :) ,

which textur you mean iOnStallion?

User avatar
iOnStallion
Posts: 80
Joined: Mon Jul 03, 2006 12:03 am
Location: Basel CH
Contact:

Post by iOnStallion » Thu Jul 06, 2006 1:53 am

the one from the invaders the texture isn't seamless and its kinda blurry

WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
Contact:

Post by WLAD » Thu Jul 06, 2006 1:59 am

:!: :!:, you have right, i wil change it later, now i optimise the floor maps

cu
WLAD

User avatar
Xman
Posts: 202
Joined: Sat Jun 24, 2006 9:56 pm
Location: Guangdong-China

Post by Xman » Thu Jul 06, 2006 4:17 am

UFO :twisted: :twisted:
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

User avatar
iOnStallion
Posts: 80
Joined: Mon Jul 03, 2006 12:03 am
Location: Basel CH
Contact:

Post by iOnStallion » Thu Jul 06, 2006 4:17 am

Plz no Sensless or off Topic posts!

WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
Contact:

Post by WLAD » Fri Jul 07, 2006 1:02 am

" litle invaders " the 2nd

Image

njoy it!

render time 12.5h on AMD 64 3500+ /1GB ram

cu
WLAD

User avatar
iOnStallion
Posts: 80
Joined: Mon Jul 03, 2006 12:03 am
Location: Basel CH
Contact:

Post by iOnStallion » Fri Jul 07, 2006 5:56 am

a big step forward really good. Its much better the whole scene is bettar and the texture of the invaders! Nice!

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Fri Jul 07, 2006 6:21 am

I have nothing to add. Big difference to the first picture! :!: :)

User avatar
u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

Post by u3dreal » Sat Jul 08, 2006 7:11 am

Hi great picture..

do you use M2I because of the checker procedural.. ?

cheers

u3dreal ;)

WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
Contact:

Post by WLAD » Sat Jul 08, 2006 7:52 am

@ u3dreal: No it is a texture, i use cinema.


cu
WLAD

WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
Contact:

Post by WLAD » Mon Jul 10, 2006 12:19 pm

litle play araund :D

Image

enjoy it :wink:

WLAD

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Jul 11, 2006 2:27 am

heh.. the saga continues..
black edges around objects caused by smoothed normals should be fixed next release, at least for diffuse mats. Phong is a bit trickier tho :P

Post Reply
16 posts

Who is online

Users browsing this forum: No registered users and 15 guests