"Microscopic" sun reflectionsOnoSendai wrote:sun reflections?
CoolColJ's test pics thread
yeah I guess I can sorta see it now, but it still seems rather strange for sun reflections
Fused - or you mean normal smoothing was activated.... when I turn it off it goes flat, I noticed this with some other triangulated cubes I had
I have a feeling the bigger the scene exported scaling the more bloomy and nice the lighting is. I did a render last night with a much smaller scaling and the lighting didn't bloom at all.... maybe I'm just imagining things?
A scene fit for a king.. this test render should look good when it's done at 2000+ samples and at a bigger res - coming soon
rendering much slower though.....
Hopefully that SSS material I have before will be more reflective and shiny
Fused - or you mean normal smoothing was activated.... when I turn it off it goes flat, I noticed this with some other triangulated cubes I had
I have a feeling the bigger the scene exported scaling the more bloomy and nice the lighting is. I did a render last night with a much smaller scaling and the lighting didn't bloom at all.... maybe I'm just imagining things?
A scene fit for a king.. this test render should look good when it's done at 2000+ samples and at a bigger res - coming soon
rendering much slower though.....
Hopefully that SSS material I have before will be more reflective and shiny
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- ThatDude33
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unfortunately I deleted that sceneThatDude33 wrote:Cool! Let it render longer .
But I have a similar one I let render for a good while, 5 hours from memory, it hit over 3000+ samples on MLT Hyrbid mode.
it looks too clean now! The noise seems to act like textures and enhances the realism
I see caustics! But it probbably needs more rendering time to fully flesh em out...But I forgot to save the IGI file...!
There is a gold shield, copper spear staff, and silver spearhead using nkdata
Used a supersampling value of 4, but still jagged, maybe I need to render in a larger resolution. I have a few other variants of this scene I'm rendering now
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I have some tetxure issue - I first did a render with a texture, then moved the sun and now the texture doesn't work????
The originally grey box is still brown, but no texture....
the fact it is brown means there is something going on, but not what I wanted
The originally grey box is still brown, but no texture....
the fact it is brown means there is something going on, but not what I wanted
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- ThatDude33
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I haven't tried any noise reduction yet, but this is where FryRender's selective area rendering comes in handy!
I would just select the caustic area and let it render till its smooth and then let it finish off the rest of the pic
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anyway I did another render - LOL I used a very low res texture on the building, well I still haven't figured out how to tile textures in Indigo
It's been going for a while 7+ hours, 1500+ samples - used v0.9 test2, 1 sample every 10secs...and it's faster than V0.8Stable! Need more CPU grunt
Pure MLT mode with 2x supersampling, Mutation chance 0.1, max mutation change = 0.03. I noticed that when mutation chance was 0.4, the interior glass area took much longer to light up
I would just select the caustic area and let it render till its smooth and then let it finish off the rest of the pic
----
anyway I did another render - LOL I used a very low res texture on the building, well I still haven't figured out how to tile textures in Indigo
It's been going for a while 7+ hours, 1500+ samples - used v0.9 test2, 1 sample every 10secs...and it's faster than V0.8Stable! Need more CPU grunt
Pure MLT mode with 2x supersampling, Mutation chance 0.1, max mutation change = 0.03. I noticed that when mutation chance was 0.4, the interior glass area took much longer to light up
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umm yeah UV....but I'm lazy right now :p
I have another version of the building render without the textures and with that glass statue in it, coming soon
Looks pretty cool, I added some metallic material to the rails
here is render of a phong high poly bust.
rendered for an hour with MLT mode
I have another version of the building render without the textures and with that glass statue in it, coming soon
Looks pretty cool, I added some metallic material to the rails
here is render of a phong high poly bust.
rendered for an hour with MLT mode
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- CCJ_BustTest.JPG (89.32 KiB) Viewed 6710 times
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