Cindigo 0.8 - beta 2

Announcements, requests and support regarding the Cinema 4D exporter
CrustedInk
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Post by CrustedInk » Mon Jun 25, 2007 6:37 am

Hi.Will there be a cindigo version for intel macs ?

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fused
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Post by fused » Mon Jun 25, 2007 8:32 am

@CrustedInk: there is. here

@kadajawi:
What I'm really looking for though is setting the focal distance ((preferably with the camera settings maybe)
that should be possible. never tested, though.

@Labello: thats rather compliated, and since it should work the way it is now and i dont understand why it doesnt there is no new version of cindigo.

@Marcofly: wait for the next release.

CrustedInk
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Post by CrustedInk » Mon Jun 25, 2007 8:42 am

ich mach es mal schnell auf deutsch, wenn das ok ist ;)
also die version hab ich schon versucht. mit c4d r9.6 (oder ist das nur für die 10er ). jedenfalls wird das plugin nicht erkannt, egal ob ich die "richtige" c4d version starte oder die ppc version (bei der viele andere plugins laufen).
habe jedenfalls ein macbook mit nem intel prozessor

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fused
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Post by fused » Mon Jun 25, 2007 9:02 am

oh :D

ist nur für die 10er. habe keinen zugriff auf nen mac mit der 9er. was aber funktionieren sollte ist deine c4d r9 dateien in der r10 demo zu öffnen, und von da zu exportieren. solltest da aber keine fehler machen sonst darfst alle tags nochmal zuweisen :)

CrustedInk
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Post by CrustedInk » Mon Jun 25, 2007 9:07 am

mhh..okay, schade.. dann werd ich es mal über die demo versuchen.. zwar nicht die ideallösung, aber ok, besser als nichts ;)
trotzdem danke

-//edit
so, nachdem c4d gleich beim dem ersten export versuch abgestürzt ist, (speichern konnte ich ja nicht) bin ich ziemlich unmotiviert und hoffe nur, dass es irgendwann mal nen exporter für die 9,6er gibt. oder ich schnell das geld für die 10er bekommen.
wünsch euch hier noch viel erfolg

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fused
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Post by fused » Tue Jun 26, 2007 7:49 am

fixed normal issue.

darn... that was one stupid mistake. :lol:

edit: forget it... :P

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Zom-B
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Post by Zom-B » Tue Jun 26, 2007 7:58 am

Now all together, lets sing it!!!

Image
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okazaky
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Post by okazaky » Tue Jun 26, 2007 9:13 pm

@fused:
Do you mean that issue? -->http://www.indigorenderer.com/joomla/fo ... php?t=2211

Is it now possible to define phong-angle-limits? :D

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fused
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Post by fused » Wed Jun 27, 2007 12:43 am

think so. use phong tag.

kadajawi
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Post by kadajawi » Wed Jun 27, 2007 3:58 am

That means no more dividing objects everywhere where there is a sharp edge? Yay :D

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CoolColJ
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Post by CoolColJ » Wed Jun 27, 2007 7:45 pm

I getting this message from Indigo everytime I do a render with this Statue model I'm using ( See my WIP renders)

Warning: normal does not have unit length; normalising.

it displays this about a million times as it processes the model :?

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Zom-B
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Post by Zom-B » Wed Jun 27, 2007 8:39 pm

CoolColJ wrote:I getting this message from Indigo everytime I do a render with this Statue model I'm using ( See my WIP renders)

Warning: normal does not have unit length; normalising.

it displays this about a million times as it processes the model :?
use Forum search dude...
polygonmanufaktur.de

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CoolColJ
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Post by CoolColJ » Thu Jun 28, 2007 12:04 pm

ok :lol:

BTW I looked at a recent exported scene file and it seems not all SSS parameters shown in the Cindigo tag get exported out into the scene file.
Like absorbtion and scattering co-effecient, phase function, Henyey GreenStein value, Hemoglobin Fraction etc

now wonder I was tweaking things and not seeing any visual changes!
I can see some parameter names in the scene file, but not any value atatched to them
Am I right? or am I doing something wrong?

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Zom-B
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Post by Zom-B » Thu Jun 28, 2007 12:46 pm

CoolColJ wrote:ok :lol:

BTW I looked at a recent exported scene file and it seems not all SSS parameters shown in the Cindigo tag get exported out into the scene file.
Like absorbtion and scattering co-effecient, phase function, Henyey GreenStein value, Hemoglobin Fraction etc

now wonder I was tweaking things and not seeing any visual changes!
I can see some parameter names in the scene file, but not any value atatched to them
Am I right? or am I doing something wrong?
Some of this issues is listed here.
hemolglobin stuff etc. you choose by medium type...

Absorbtion and scattering co-effecientis is calculated by choosing the color you actually wan't to have...

I hope this helps ;-)
polygonmanufaktur.de

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fused
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Post by fused » Thu Jun 28, 2007 6:41 pm

next release has many cahnges in the material tag (again).

just need to get this normal stuff working correct. gests exported really strange sometimes...

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