Yes, well, it's not released yet, but yes, it is a great idea from the Fryrender guys, albeit based on ideas raised as far back as Veach's thesis in '97.lwan wrote:Heya,
it's cool to see some Fryrender technology implemented in another rendering engine.
A little credit both for the tech and the tutorial would have been nice though.
Erwan
Exit portal tests
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- Posts: 21
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- deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
well... the portals should be user defined, cuz for some strange reason someone might not want to use 'em. And it shouldnt be too hard for exporter like blendigo to have exit portal-ization for objects. There could be a list of objects, you select the object and check the little 'exit portal' box. Dunno, just my 2 cents
just make it an new material that can be applied to a mesh, perhaps the easies way for the user, and even to code... +2 centsdeltaepsylon wrote:well... the portals should be user defined, cuz for some strange reason someone might not want to use 'em. And it shouldnt be too hard for exporter like blendigo to have exit portal-ization for objects. There could be a list of objects, you select the object and check the little 'exit portal' box. Dunno, just my 2 cents
polygonmanufaktur.de
Or:
Automatic detection of portals would be very tricky I guess, so yes keep'em user defined !
but you may be right ZmoB, as <mesh> has reference to a material it may be smarter; dunno.
Code: Select all
<portal>
<mesh>
usual mesh definition
</mesh>
</portal>
but you may be right ZmoB, as <mesh> has reference to a material it may be smarter; dunno.
Last edited by CTZn on Thu Jun 28, 2007 5:04 am, edited 1 time in total.
obsolete asset
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