CoolColJ's test pics thread
CoolColJ's test pics thread
I'll just put any test pics I do here and I do a lot of em
Just an outdoor lighting series of pics I'm, experimenting with right now and playing around with material
pic cooked for 18mins on a P4 3.14 ghtz 100+ samples. Need to increase my clockspeed for the next test
"metropolis" "true"
"large_mutation_prob" "0.4"
"max_change" "0.03"
"max_num_consec_rejections" "1000"
"max_depth" "1000"
"bidirectional" "false"
"hybrid" "true"
Just an outdoor lighting series of pics I'm, experimenting with right now and playing around with material
pic cooked for 18mins on a P4 3.14 ghtz 100+ samples. Need to increase my clockspeed for the next test
"metropolis" "true"
"large_mutation_prob" "0.4"
"max_change" "0.03"
"max_num_consec_rejections" "1000"
"max_depth" "1000"
"bidirectional" "false"
"hybrid" "true"
- Attachments
-
- im1182814649.JPG (89.11 KiB) Viewed 227353 times
22mins 120 samples on a P4 northwood 3.35ghtz
"metropolis" "true"
"large_mutation_prob" "0.01"
"max_change" "0.03"
"max_num_consec_rejections" "1000"
"max_depth" "1000"
"bidirectional" "false"
"hybrid" "true"
decreased the large mutation prob - much cleaner, but some obvious bright spots...
"metropolis" "true"
"large_mutation_prob" "0.01"
"max_change" "0.03"
"max_num_consec_rejections" "1000"
"max_depth" "1000"
"bidirectional" "false"
"hybrid" "true"
decreased the large mutation prob - much cleaner, but some obvious bright spots...
- Attachments
-
- MLT_Hybrid_NONBD_LMB0.01_MC0.03_22min_120samples_P4-3.35ghtz.JPG (79.59 KiB) Viewed 227336 times
experimenting with some "glossy transparent SSS" material on the ball...
still don't really understand it yet
30mins 155 samples on a P4 northwood 3.35ghtz
"metropolis" "true"
"large_mutation_prob" "0.01"
"max_change" "0.03"
"max_num_consec_rejections" "1000"
"max_depth" "1000"
"bidirectional" "false"
"hybrid" "true"
still don't really understand it yet
30mins 155 samples on a P4 northwood 3.35ghtz
"metropolis" "true"
"large_mutation_prob" "0.01"
"max_change" "0.03"
"max_num_consec_rejections" "1000"
"max_depth" "1000"
"bidirectional" "false"
"hybrid" "true"
- Attachments
-
- im1182819789.JPG (80.52 KiB) Viewed 227333 times
Experimenting with SSS. Raw output, no post processing
Rendered for 4.5+ hours on a P4 2.8c Northwood running at 3.2ghtz. You can see the progression in 3 steps.
1) 120+ samples per pixel at the 30 min mark
2) 500+ samples per pixel at the 1.5 hour mark
3) 2091 samples at the 4.5 hour mark
Nice and clean - really surprised all those spots dissappeared
MLT Hybrid rendering mode with super sampling factor of 1
rather suprised that it was not jaggy with just a super sampling of 1, and that made it render much faster too
I scaled this statue down by 0.5 in the Cindigo exporter scaling. At 1.0 it was not as transparent, and at 0.25 touch more transparent and at 0.1 almost like a window
Not sure why the image is so soft and bloomy, maybe Cindigo changed the camera values a bit, as I normally don't fiddle with that stuff, but Cindigo added some entries in the scene for the camera settings
still haven't figured out how to get specularity on this model in SSS yet....
Rendered for 4.5+ hours on a P4 2.8c Northwood running at 3.2ghtz. You can see the progression in 3 steps.
1) 120+ samples per pixel at the 30 min mark
2) 500+ samples per pixel at the 1.5 hour mark
3) 2091 samples at the 4.5 hour mark
Nice and clean - really surprised all those spots dissappeared
MLT Hybrid rendering mode with super sampling factor of 1
rather suprised that it was not jaggy with just a super sampling of 1, and that made it render much faster too
I scaled this statue down by 0.5 in the Cindigo exporter scaling. At 1.0 it was not as transparent, and at 0.25 touch more transparent and at 0.1 almost like a window
Not sure why the image is so soft and bloomy, maybe Cindigo changed the camera values a bit, as I normally don't fiddle with that stuff, but Cindigo added some entries in the scene for the camera settings
still haven't figured out how to get specularity on this model in SSS yet....
- Attachments
-
- CCJ_SSS_Statue1.JPG (86.31 KiB) Viewed 227101 times
thanks for the tips guys
now we're getting somewhere!!!
although I bumped up the settings to much and the feel and material has changed.... it's more like ceramic metallic statue now
Now what are those big white spots for? The image resolves and cleans up and then boom those white spots, but they later dissappear given enough rendering time I assume. Just puzzled as to why they come up...are they mutation points?
now we're getting somewhere!!!
although I bumped up the settings to much and the feel and material has changed.... it's more like ceramic metallic statue now
Now what are those big white spots for? The image resolves and cleans up and then boom those white spots, but they later dissappear given enough rendering time I assume. Just puzzled as to why they come up...are they mutation points?
- Attachments
-
- im1182935581.JPG (53.65 KiB) Viewed 227055 times
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