CONTEST!!! design a material preview scene

General News and accouncements regarding the Indigo render engine

Which entry whould be selected as our new default material view?

zom-b
5
9%
afecelis
1
2%
Malimunas
2
4%
radiance
41
73%
thatdude33
2
4%
noyb
5
9%
 
Total votes: 56

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blueplanetdesign
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Post by blueplanetdesign » Fri Sep 22, 2006 1:02 pm

I'd like to see some implementation of something like the "geese" I've seen on Johan Thorngrens web pages...maybe they are "swans"?
http://www.trinisica.com/img/gallery/im ... =500&h=668

I think this is very elegant and visually appealing.

Johan...what do you think?

bpd

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Zom-B
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Post by Zom-B » Fri Sep 22, 2006 10:54 pm

blueplanetdesign wrote:I'd like to see some implementation of something like the "geese" I've seen on Johan Thorngrens web pages...maybe they are "swans"?
http://www.trinisica.com/img/gallery/im ... =500&h=668

I think this is very elegant and visually appealing.

Johan...what do you think?

bpd
yes, like this kind of "preview" too... very elegant...
but maybe this wouldn't look this good if you try your strawberry Shader on it or your Grunge Textures :roll:

But The idea of some kind of "Material Mascot" like blenders ape head is nice!!1!

BTW: This Johan guy knows about Indigo too :lol: Just check his script link ^^
We shoud push him to link to the new webside :wink:
radiance wrote:come on guys, yuo'll have to do better than this :wink:
Keep on pushing like nobody :P
polygonmanufaktur.de

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Maluminas
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Post by Maluminas » Fri Sep 22, 2006 11:48 pm

I did one, but it was un-elegant, almost goofy, so i dropped it :( . Im working on a second attempt wich looks much better than my first one :)

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arneoog
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Post by arneoog » Sat Sep 23, 2006 1:23 am

Just three tips...
A preview model should:

-view SubSurface Scattering >>example<<
-have small bubles inside, to show dubble sided shading >>example<<
-some hard/flat surfaces

Please post what you think is needed...

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Maluminas
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Post by Maluminas » Sat Sep 23, 2006 5:00 am

Yes i thought about it very hard after my first unsucessful attempt and here is what i came up with:

-must have a curved surface
-must have a flat surface
-must have a sharp edge
-must have thin parts and thick parts (for SSS, double sides and absorption)
-must have a part where you can see a reflection of the material on itself
-Must have an easy XML to edit-in the mats (so the model should be .3ds so that you just have to set a path instead of having a bazillion vertex/triangle coord lines)
-the light setup has to be simple but effective
-as fast as possible to render
-must have a unique look for Indigo
-has to be sexy 8)

Anything i forgot?

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Xman
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Post by Xman » Sat Sep 23, 2006 12:55 pm

:shock: beautiful! i like :D
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IanC
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Post by IanC » Sat Sep 23, 2006 1:05 pm

Very nice! I tried a few things but all seemed too complicated and cluttered.

Can you share the scene? (xml or other, actually, if you used blender can you post the blend?)

I'd love to try a few things out with that setup.

Ian

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ThatDude33
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Post by ThatDude33 » Sat Sep 23, 2006 1:15 pm

here's my humble submission

the indigo logo goes in the hole at the top ;)
Image

btw great job radience

(the green glass is the actual material ;))
Matt B. >>Maya To Indigo<<
Image

noyb
Posts: 50
Joined: Mon Jul 10, 2006 6:46 am

Post by noyb » Sat Sep 23, 2006 5:05 pm

Nice one radiance, simple and it works well as a preview :)

Here's one I did just for fun...
Image

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dogfin
Posts: 48
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Location: Washington State - USA

Post by dogfin » Sat Sep 23, 2006 5:15 pm

Zom-B's tori have been my favorite so far. ThatDude33's are in second place for me. But hey, I don't dislike any of them. I haven't come up with anything. Keep it up guys!


dogfin -

zuegs
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Post by zuegs » Sat Sep 23, 2006 8:16 pm

@radiance:
this looks very great and still simple! Some small hints :oops: , I think the diffuse-ring should be a bit smaller to have more view on front sphere and i think the sky is a bit to bright as the floor is already white.
And a small question, the diffuse thing with the indigo logo onit, is it a ring or a disc?
At all very impressive!
Also i like the atlas of Noyb, it's a bit more complex but has very nice material effects. Perhaps the foot is a bit to long.

To all, very nice works! i'm realy impressed :D

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Kosmokrator
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Post by Kosmokrator » Sat Sep 23, 2006 8:43 pm

great work radiance for the site and for the mat preview!i vote radiance!!! :wink:
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Zom-B
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Post by Zom-B » Sat Sep 23, 2006 8:45 pm

Hey radiance...

For me your Model is the winner.... it is very simple & stylish... well done BUT:

As Zuegs told before, the grey Ring is realy to big... it simply covers tooo much of the Material...
Second one is the logo tilling on the Floor... this realy sucks...
a no-go that my teachers at scholl would kill me for :?
some kind of simple mesh should do the work too..

About the DOF... I don't think this is needed or missed I something?

The last thing is the camera Angle could be just a little more from above...

Perhapes I'll give a last try for a model today, the of my just look like pircings and stuff ^^

The Gallery rocks hard!
polygonmanufaktur.de

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manitwo
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Post by manitwo » Sat Sep 23, 2006 9:00 pm

hi radiance

really good!!! very beautiful also :)
i agree with that what zom-b mentioned:
As Zuegs told before, the grey Ring is realy to big... it simply covers tooo much of the Material...
Second one is the logo tilling on the Floor... this realy sucks...
there should be something on the floor to see it at reflective materials,
but not 100x the indigo logo :wink:
About the DOF: i think the dof is wonderfull ! :P

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Xman
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Post by Xman » Sat Sep 23, 2006 9:02 pm

I like radiance of scene,it's so nice :D
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