Experiments..

General questions about Indigo, the scene format, rendering etc...
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OnoSendai
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Post by OnoSendai » Thu Jun 21, 2007 6:25 am

Hmm,
well there are a few parameters currently.
For the atmosphere,
There is a turbidity parameter (like in the previous sky model) that controls the amount of scattering due to larger droplets (amount of haze).
There is an asymmetry parameter for the Mie scattering approximation, and there's the characteristic height of the haze density curve.

For the clouds:
I'll probably do something like:
you can have an arbitrary number of layers, for each layer you can specify
* the start altitude
* end altitude
* a list of Perlin noise (frequency, amplitude) pairs
* overall noise bias; controls sparseness of clouds

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OnoSendai
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Post by OnoSendai » Thu Jun 21, 2007 6:27 am

Lowering the sun a little;
10 minute render.
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StompinTom
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Post by StompinTom » Thu Jun 21, 2007 6:43 am

raaaaad

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manitwo
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Post by manitwo » Thu Jun 21, 2007 6:52 am

sweet - last one looks really promising!

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suvakas
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Post by suvakas » Thu Jun 21, 2007 6:56 am

What? Shadows from the clouds?
Way too cool !!! Great stuff Ono!

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OnoSendai
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Post by OnoSendai » Thu Jun 21, 2007 7:06 am

Lowering the sun even more....
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arneoog
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Post by arneoog » Thu Jun 21, 2007 7:08 am

Super sweet! :D
And the clouds stay the same in each randering!!! :D :D :P

Awesome!

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OnoSendai
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Post by OnoSendai » Thu Jun 21, 2007 7:09 am

haha yeah it's deterministic randomness :)

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CTZn
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Post by CTZn » Thu Jun 21, 2007 7:17 am

:shock:

I missed the whole thread till here... I would not have thought you would implement such cool stuff that fast (volume emiters, 3d noise and such).

Anything else I want ? Ok, clouds as blend maps for materials :D

Fantastic Ono !
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mrCarnivore
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Post by mrCarnivore » Thu Jun 21, 2007 7:54 pm

Really nice. How did you create the clouds? Which parameters can you control?
Are you planning to make random clouds just by choosing different types of clouds (cumulus, cirrus etc.)?
Or are you just implementing the effects on clouds and the shape of the clouds is created via 3d-modelling or particles?

okazaky
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Post by okazaky » Thu Jun 21, 2007 8:29 pm

It looks great! :shock:

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OnoSendai
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Post by OnoSendai » Thu Jun 21, 2007 9:11 pm

mrCarnivore wrote:Really nice. How did you create the clouds? Which parameters can you control?
Are you planning to make random clouds just by choosing different types of clouds (cumulus, cirrus etc.)?
Or are you just implementing the effects on clouds and the shape of the clouds is created via 3d-modelling or particles?
Read the previous posts :)

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Maluminas
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Post by Maluminas » Fri Jun 22, 2007 5:01 am

Wow! Indigo is well on its way to PWN Maxwell and Fryrender :D Imagine that: Indigo, Unbiased Procedural Renderer :shock:

Ono you are a god :!:

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DaveC
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Post by DaveC » Fri Jun 22, 2007 6:41 am

I want to vote Nick as the next London Mayor please. He can control the WEATHER :shock:
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Kram1032
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Post by Kram1032 » Fri Jun 22, 2007 7:03 am

That's GREAT!
I had some troubles with this site, the lsat few days, so I wasn't able, to see this any earlier.
it already looks quite real!
What about pinkish clouds at blueviolettish-darkergetting sky and sunset sun + clouds? those still are missing in your tests :D

simply GREAT!
Could you also make kinda procedual rain -> rainbow, that's more realistic than your test, with manitwos scene?

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