Indigo Fluid Animation
Indigo Fluid Animation
Hey guys
i am currently working on a fluid simulation rendered in indigo. i started this morning and so far i have finalised the animation (quite complex) and have started to render frams. each frame has been rendered for 15 minutes and i aim to have a total of around 100 - 150 frames so still alot of work to do.
comment and advise would be greatly apreciated. thanks.
WARNING: animation is currently very short! keep your eyes peeled
greetz
mat
i am currently working on a fluid simulation rendered in indigo. i started this morning and so far i have finalised the animation (quite complex) and have started to render frams. each frame has been rendered for 15 minutes and i aim to have a total of around 100 - 150 frames so still alot of work to do.
comment and advise would be greatly apreciated. thanks.
WARNING: animation is currently very short! keep your eyes peeled
greetz
mat
- Attachments
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- Animation.zip
- Fluid Animation Process
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- afecelis
- Posts: 749
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Looks nice matsta, but why do you want to render it in Indigo? Why not in blender internal, which would give you (in this case) a better image quality. Unless your striving for photo-realistic quality, but then again, you'd have to leave each frame in indigo for more than 15 minutes. In the other hand, if you're intentionally looking for the "grainy" image effect you could apply it as a film grain or age filter plugin in a video editing application.
In any case, thanks for posting and keep us updated.
regards,
Alvaro
In any case, thanks for posting and keep us updated.
regards,
Alvaro
Last edited by afecelis on Sun Jun 10, 2007 4:28 am, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
hehe u make a good point. i find even with ultimate image quality blender just doesnt do it for me. the shadows i find are much nicer as well as the refraction. also blender renders arn't actually that much faster. the only difference is that you have to keep stoing and starting renders with indigo. but for the trade off in quality of light i think its worth it, im also just using this as an experiment. may even re render for longer time later.
thanks alot
will keep you updated
greetz
mat
thanks alot
will keep you updated
greetz
mat
try yafray or sunflow both are hard to setup but probably have a beter speed-quality trade-off.
That looks great so far - I like the liquid material and colour.....
...but one suggestion for the next time you try an animation - don't use reinhard tonemapping !! The relative exposure changes from frame to frame and reinhard ends up making some frames brighter and some darker so for better continuity use linear...
edit: how many frames/sec are you using ?
...but one suggestion for the next time you try an animation - don't use reinhard tonemapping !! The relative exposure changes from frame to frame and reinhard ends up making some frames brighter and some darker so for better continuity use linear...
edit: how many frames/sec are you using ?
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