would be lame if he also has got to do all the testing too

if you talk about diffuse_transmitter, than thats no problem for the exporter, just chose it from the material DropDown of the indigo material tag.kadajawi wrote:I have a scene where I need a texture to glow... can that be done with Cindigo already? If yes how, if not, please add that to the wishlist
Hm... not so sure what a diffuse_transmitter is. I need to assign a UVM map texture to the material that is shining in parts (according to the texture). Also the material needs to be glossy.ZomB wrote:if you talk about diffuse_transmitter, than thats no problem for the exporter, just chose it from the material DropDown of the indigo material tag.kadajawi wrote:I have a scene where I need a texture to glow... can that be done with Cindigo already? If yes how, if not, please add that to the wishlist
Its kind of streight forward!kadajawi wrote:Mh, sounds complicated.
Just take all the time you need...fused wrote:sry i have been ill, you'll have to wait a little longer for a bugfixed version.
grüße
hmmm... maybe? AO is a part of AR2 isnt it? I dont have AR2, so it will be kind of tricky to implementZomB wrote:will AmbientOcclusion be possible to add to this baking?
no, there will be some kind of checkbox, which is auto checked after first time baking the texture which has to be uncecked to bake the texture again (or so, there is sth similar planned for objects, especially for objects with... lets say... huge geometry)ZomB wrote:Does the Texture got to bake each time during export?
You just dropped some early testrenders here and there ^^fused wrote:about procedural textures support (how do you even know about that?!?! i just wrote sth about a tut i wanted to write, wich is btw finished, will be in next release)
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