Side-lit room and SSS sculpture

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BbB
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Side-lit room and SSS sculpture

Post by BbB » Mon May 28, 2007 6:53 pm

A pretty simple scene I let cook forever. Enjoy.
(60 hours on low-end Pentium, modelled in Blender 243, rendered with 08_stable)
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jurasek
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Post by jurasek » Mon May 28, 2007 7:21 pm

nice image Bdb, this is sunlit?

greetz,
jur

BbB
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Post by BbB » Mon May 28, 2007 7:24 pm

Thanks, No sun. A sphere meshlight in the lamp, a plane in the window, and another, fainter plane behind the wall partition.

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joegiampaoli
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Post by joegiampaoli » Mon May 28, 2007 8:32 pm

BbB wrote:Thanks, No sun. A sphere meshlight in the lamp, a plane in the window, and another, fainter plane behind the wall partition.
Would this help rendering speed, 'cause I am battling with one with daylight (interior) and it's taking forever, and when I say forever I mean FOREVER :!:
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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Kram1032
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Post by Kram1032 » Mon May 28, 2007 8:47 pm

yes, it helps and as you can't see outside, here, it's not too bad ;)

the only thing, that doesn't get faked, this way, is the sun position... the light more or less comes straight.

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OnoSendai
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Post by OnoSendai » Mon May 28, 2007 9:13 pm

Primo stuff.
The one major problem I see is the aliasing on the front chair leg with the specular highlight from the lamp.
You need to set supersample_factor to 3, I presume it was on 1?

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manitwo
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Post by manitwo » Mon May 28, 2007 9:50 pm

i love the clean, warm and soft lighting! great!

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CTZn
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Post by CTZn » Mon May 28, 2007 10:58 pm

Very arty setup, I like it !
obsolete asset

BbB
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Post by BbB » Tue May 29, 2007 2:06 am

Thanks to all,
Hi Ono, yes, SSF was set at 1. Shame on me.
JoeGiampaoli: Do you mean a meshlight as opposed to a sun? Interior renders with sunlight are fantastic, but they do take forever to clear. I do quite a lot of those at high resolutions, and they just seem to stop clearing after a while, especially if you have a lot of reflections and high-res textures and bump maps... Part of the idea with this one was to bring the setting back to a minimum so I could get a very clean result within an acceptable time (even though SSS did not help).

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Kojack
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Post by Kojack » Tue May 29, 2007 2:07 am

lighting is pretty good ;]

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dougal2
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Post by dougal2 » Tue May 29, 2007 2:17 am

nice scene! i like the giant chocolate sphere.... mmm chocolate :)

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drBouvierLeduc
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Post by drBouvierLeduc » Tue May 29, 2007 2:38 am

very good lighting (very soft like manitwo said) and nice composition.
I would have put a book on the table instead of that giant chocolate-like ball, but well...

BbB
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Post by BbB » Tue May 29, 2007 3:31 am

Thanks Docteur. Although this doesn't even start to get anywhere close to your exploits ;-)
You're right about the sphere. The SSS is not even very good on it. Hardly noticeable.

StompinTom
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Post by StompinTom » Tue May 29, 2007 3:44 am

great lighting, nicely composed scene, but the reflective ball is a bit cheesy. this scene cries for a logo somehow, i cant explain it, but it just seems like one of those renderer ad scenes or even like a furniture ad.
good stuff.

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Stur
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Post by Stur » Tue May 29, 2007 7:55 am

Simple scene, but very pleasant to look at.

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