Show off your final renders
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Mon May 28, 2007 6:53 pm
A pretty simple scene I let cook forever. Enjoy.
(60 hours on low-end Pentium, modelled in Blender 243, rendered with 08_stable)
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Attachments
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- im1180113559.png (626.64 KiB) Viewed 3874 times
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jurasek
- Posts: 247
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- Location: Poland
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by jurasek » Mon May 28, 2007 7:21 pm
nice image Bdb, this is sunlit?
greetz,
jur
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Mon May 28, 2007 7:24 pm
Thanks, No sun. A sphere meshlight in the lamp, a plane in the window, and another, fainter plane behind the wall partition.
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joegiampaoli
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- Location: San Miguel de Allende-MEXICO
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by joegiampaoli » Mon May 28, 2007 8:32 pm
BbB wrote:Thanks, No sun. A sphere meshlight in the lamp, a plane in the window, and another, fainter plane behind the wall partition.
Would this help rendering speed, 'cause I am battling with one with daylight (interior) and it's taking forever, and when I say forever I mean FOREVER
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery
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Kram1032
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- Location: Austria near Vienna
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by Kram1032 » Mon May 28, 2007 8:47 pm
yes, it helps and as you can't see outside, here, it's not too bad
the only thing, that doesn't get faked, this way, is the sun position... the light more or less comes straight.
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OnoSendai
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- Location: Wellington, NZ
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by OnoSendai » Mon May 28, 2007 9:13 pm
Primo stuff.
The one major problem I see is the aliasing on the front chair leg with the specular highlight from the lamp.
You need to set supersample_factor to 3, I presume it was on 1?
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manitwo
- Posts: 1029
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- Location: Tirol - Austria
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by manitwo » Mon May 28, 2007 9:50 pm
i love the clean, warm and soft lighting! great!
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CTZn
- Posts: 7240
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- Location: Paris, France
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by CTZn » Mon May 28, 2007 10:58 pm
Very arty setup, I like it !
obsolete asset
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Tue May 29, 2007 2:06 am
Thanks to all,
Hi Ono, yes, SSF was set at 1. Shame on me.
JoeGiampaoli: Do you mean a meshlight as opposed to a sun? Interior renders with sunlight are fantastic, but they do take forever to clear. I do quite a lot of those at high resolutions, and they just seem to stop clearing after a while, especially if you have a lot of reflections and high-res textures and bump maps... Part of the idea with this one was to bring the setting back to a minimum so I could get a very clean result within an acceptable time (even though SSS did not help).
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Kojack
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- Location: Poland
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by Kojack » Tue May 29, 2007 2:07 am
lighting is pretty good ;]
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dougal2
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- Location: South London
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by dougal2 » Tue May 29, 2007 2:17 am
nice scene! i like the giant chocolate sphere.... mmm chocolate
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drBouvierLeduc
- Posts: 412
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- Location: france
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by drBouvierLeduc » Tue May 29, 2007 2:38 am
very good lighting (very soft like manitwo said) and nice composition.
I would have put a book on the table instead of that giant chocolate-like ball, but well...
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Tue May 29, 2007 3:31 am
Thanks Docteur. Although this doesn't even start to get anywhere close to your exploits
You're right about the sphere. The SSS is not even very good on it. Hardly noticeable.
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StompinTom
- Posts: 1828
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by StompinTom » Tue May 29, 2007 3:44 am
great lighting, nicely composed scene, but the reflective ball is a bit cheesy. this scene cries for a logo somehow, i cant explain it, but it just seems like one of those renderer ad scenes or even like a furniture ad.
good stuff.
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Stur
- Posts: 594
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- Location: Nancy, France
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by Stur » Tue May 29, 2007 7:55 am
Simple scene, but very pleasant to look at.
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